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| {{Weapon action page
| | #REDIRECT[[Divine Strike]] |
| | summary = '''Divine Strike: Weapon''' is a {{Class|War Domain}} Weapon Action and Reaction that deals extra Weapon damage upon a weapon strike (either melee or ranged).
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| | description = Once per turn deal {{DamageText|1d8|Weapon}} in addition to your weapon damage.
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| | image = Divine Strike Melee.webp
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| | controller icon = Divine Strike Melee Icon.webp
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| | icon = Divine Strike Melee Unfaded Icon.webp
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| | cost = action
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| | damage = weapon
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| | extra damage = 1d8
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| | extra damage type = Weapon
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| | attack roll = yes
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| | recharge = Per turn
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| | duration =
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| | range = weapon
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| | aoe =
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| | aoe m =
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| | aoe ft =
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| | save =
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| | variants = Divine Strike: Weapon (Melee), Divine Strike: Weapon (Ranged)
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| | notes = * Can be done as a post-strike reaction (without spending a Reaction) similar to [[Divine Smite]] for both melee and ranged attacks.
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| * '''Divine Strike: Weapon (Melee)''' and '''Divine Strike: Weapon (Ranged)''' use the corresponding weapon.
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| * Critical Hits will also double the damage die.
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| | bugs = * Possible Bug: Divine Strike does the not obey the turn recharge outside of turn-based mode.
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| }}
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| {{ClericNavbox}}
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