Editing Doggy
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{{ | {{CharacterInfo | ||
|title = | |||
|name = Doggy | |||
|image = [[File:NPC_Doggy.png|350px]] | |||
|STR = 16 | |||
|DEX = 14 | |||
|CON = 13 | |||
|INT = 5 | |||
|WIS = 12 | |||
|CHA = 5 | |||
|str save = | |||
|dex save = | |||
|con save = | |||
|int save = | |||
|wis save = | |||
|cha save = | |||
|level = 6 | |||
|race = Construct | |||
|type = Construct | |||
|HP = 33 | |||
|AC = 14 | |||
|speed = | |||
|size = Medium | |||
|weight = 50kg | |||
|proficiency =6 | |||
|initiative = +2 | |||
|passive = {{SmallIcon|Darkvision Icon.png}} [[Darkvision (Passive Feature)|Darkvision]] | |||
[[Knockdown Jaws]] | |||
{{SmallIcon|Attack Of Opportunity Icon 64px.png}} [[Attack of Opportunity]] | |||
{{ | |||
| | |||
[[Shadow Veil]] | |||
[[Shadowblend]] | |||
{{SmallIcon|Sunlight Sensitivity Icon.png}} [[Sunlight Weakness]] | |||
|bludgeoning =Resistant | |||
|piercing =Resistant | |||
|slashing =Resistant | |||
|acid = | |||
|cold = | |||
|fire = | |||
|force = | |||
|lightning = | |||
|necrotic = | |||
|poison = | |||
|psychic = | |||
|radiant = | |||
|thunder = | |||
|class = | |||
|background= | |||
|location = | |||
|faction = | |||
|family = | |||
|allies = [[Daddy]] [[Mummy]] [[Oliver]] | |||
|enemies = | |||
|alt-name = | |||
|alt-image = | |||
}}'''Doggy''' is a unique [[Construct]] in the [[Shadow-Cursed Lands]] and in the service of the curse-bound [[Tiefling]] child [[Oliver]]. Despite appearing as a [[Shadow]] and has abilities like one, it is not considered an undead. | |||
He appears during the second game of hide-and-seek with Oliver, forcing the party to [[Hide]] and into Turn-Based Mode. The party either has to sneak their way into the ruined house where Oliver will be appear in two turns or attempt to fight the powerful shadow which is backed up by [[Mommy]] and [[Daddy]]. | |||
===Shadowjaw Bite=== | |||
Sink you teeth into a target and possibly knock it [[Prone (Condition)|Prone]]. | |||
{{ | {{Action}} | ||
{{Attack Roll}}: +6{{DamageInfo|count=2|die=6|type=Piercing|plus=3}}{{SavingThrow|STR|dc=13}} to avoid being knocked [[Prone (Condition)|Prone]]. |