Editing Glyph of Warding: Acid
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ up to date | 2023-08-21 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Glyph of Warding: Acid | | name = Glyph of Warding: Acid | ||
| image = Glyph of Warding Acid. | | image = Glyph of Warding Acid Icon.png | ||
| level = 3 | | level = 3 | ||
| school = Abjuration | | school = Abjuration | ||
| ritual = | | ritual = | ||
| | | classes = Bard, Cleric, Wizard | ||
| summary = This spell is a variant of the Level 3 Abjuration Spell, | | class learns at level 5 = Bard, Cleric, Wizard | ||
| class learns at level 2 = | |||
| races = | |||
| race learns at level 1 = | |||
| race learns at level 2 = | |||
| summary = This spell is a variant of the Level 3 Abjuration Spell, [[Glyph of Warding]]. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Acid damage to enemies when triggered. | |||
| description = The glyph explodes, dealing {{DamageType|Acid}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | | description = The glyph explodes, dealing {{DamageType|Acid}} damage to enemies in the vicinity. Creatures who pass the {{SavingThrow|Dexterity}} still take half damage. | ||
The glyph will last until triggered, or until a [[Long Rest]]. | The glyph will last until triggered, or until a [[Long Rest]]. | ||
| | {{SmallIcon|Prerequisite Icon.png}}Only one glyph can be active at a time. | ||
| action type = action | |||
| attack roll = | | attack roll = | ||
| damage = 5d8 | | damage = 5d8 | ||
| damage modifier = | | damage modifier = | ||
| damage type = Acid | | damage type = Acid | ||
| damage save = Dexterity | |||
| damage save effect = half | |||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = | ||
| extra damage save = | |||
| extra damage save effect = | |||
| extra damage per = | | extra damage per = | ||
| concentration = | | concentration = | ||
| range = | | range = | ||
| range m = 9 | | range m = 9 | ||
Line 50: | Line 61: | ||
| area condition 3 = | | area condition 3 = | ||
| area condition 4 = | | area condition 4 = | ||
| higher levels = [[Spells#Upcasting|Upcast]]: | | higher levels = [[Spells#Upcasting|Upcast]]: Deals an additional {{DamageText|1d8|Acid}} damage per [[Spells#Spell_Slot_Levels|Spell Slot Level]]. | ||
| variants = | | variants = | ||
| notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | | notes = * Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph. | ||
Line 61: | Line 72: | ||
== External Links == | == External Links == | ||
* {{FRWiki|Glyph of warding|long}} | * {{FRWiki|Glyph of warding|long}} | ||