Glyph of Warding: Acid
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Description
The glyph explodes, dealing Acid damage to enemies in the vicinity. Creatures who pass the Dexterity saving throw still take half damage.
The glyph will last until triggered, or until a Long Rest.Only one glyph can be active at a time.
Properties
- Cost
- Action + Level 3 Spell Slot
- Damage: 5~40
- Details
- DEX Save
- Range: 9 m / 30 ft
- AoE: 4 m / 13 ft (Radius)
5d8Acid
At higher levels
Upcasting: Casting this spell at a higher level deals an extra 1d8Acid damage for each spell slot level above 3rd.How to learn
This spell is a variation of:
Notes
- Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
- This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
- When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
- When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.
Visuals