Glyph of Warding: Acid

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Glyph of Warding Acid Icon.png

Glyph of Warding: Acid is a Level 3 Abjuration Spell. This spell is a variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that explodes and deals Acid damage to enemies when triggered.


The glyph explodes, dealing Damage Types Acid damage to enemies in the vicinity. Creatures who pass the Dexterity Save still take half damage.

The glyph will last until triggered, or until a Long Rest.

Only one glyph can be active at a time.


Action + Level 3 Spell Slot
D8 Acid.png 5d8 (5~40) Damage Types Acid (Dexterity Save to halve)
Range: 9 m / 30 ft
AoE: 4 m / 13 ft (Radius)

At Higher Levels

Upcast: Casting this spell at a higher level deals an extra 1d8Damage TypesAcid damage for each Spell Slot Level above 3rd.

How to Learn



  • Only those considered an enemy can trigger the glyph. For the player's party this is indicated via a red circle beneath the creature, red outlines when highlighted, and denoted by a red dot on the minimap. Neutral, friendly, and allied creatures (highlighted yellow/green/blue respectively) can safely go through the glyph.
    • This makes using the glyph as a trap difficult for many encounters. Specifically, those that normally only consider creatures hostile after dialogue.
  • When the glyph is triggered, everyone within the area is affected, regardless of allegiance.
  • When the spellcaster is surrounded by enemies, sometimes it is worth throwing the glyph down right at their feet.


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