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== Overview ==
== Location summary ==
===Access===
===Access===
The '''Goblin Camp''' has a main entrance that is reached after crossing the wooden bridge {{coords|-50|369}} in the [[Forest]]. Alternate entries are possible.
The '''Goblin Camp''' has a main entrance that is reached after crossing the wooden bridge {{coords|-50|369}} in the [[Forest]]. Alternate entries are possible.
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==== Check Point Interactions: ====
==== Check Point Interactions: ====
When approaching the guard post, then {{CharLink|Olak|Sentinel Olak}} will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight:
When approaching the guard post, then [[Sentinel Olak]] will be quick to question and threaten the party. There are a few ways to bypass him without starting a fight:


* [[Sazza]] will vouch for the party as part of the [[Save the Goblin Sazza]] quest.  
* [[Sazza]] will vouch for the party as part of the [[Save the Goblin Sazza]] quest.  
* As [[Drow]] or with the use {{SAI|Disguise Self}} to look like one, the party will be let through without issue.  
* As [[Drow]] or with the use [[Disguise Self]] to look like one, the party will be let through without issue.  
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside."
* [[Illithid Persuasion]] {{Ability Check|Wisdom|2}}. "Stand aside."
* {{Ability Check|Intimidation|15}}. "I'm a hired sword - employer's inside. Stand aside. ''Now.''"
* {{Ability Check|Intimidation|15}}. "I'm a hired sword - employer's inside. Stand aside. ''Now.''"
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* {{Ability Check|Nature|10}}. "Glossy coat on that animal. Does she belong to the ''Nordiland worgata'' family?" (This will lead to the dung approach if successful.)
* {{Ability Check|Nature|10}}. "Glossy coat on that animal. Does she belong to the ''Nordiland worgata'' family?" (This will lead to the dung approach if successful.)
* {{Ability Check|Deception|15}}. "Your leader summoned me." (This will lead to the dung approach if successful.)
* {{Ability Check|Deception|15}}. "Your leader summoned me." (This will lead to the dung approach if successful.)
* [[Detect Thoughts]] {{Ability Check|Intelligence|9}}. "I'm a messenger - here to see {{CharLink|Minthara}}."  
* [[Detect Thoughts]] {{Ability Check|Intelligence|9}}. "I'm a messenger - here to see [[Minthara]]."  


Succeeding in bypassing the checkpoint through most of these methods will reward 140 exp and the '''Very Important Parasite''' [[Inspiration]] for [[Charlatan|Charlatans]]. If the party fail any of the checks or pick certain ones, Olak will try to goad them into rubbing Worg dung on their face.
Succeeding in bypassing the checkpoint through most of these methods will reward 140 exp and the '''Very Important Parasite''' [[Inspiration]] for [[Charlatan|Charlatans]]. If the party fail any of the checks or pick certain ones, Olak will try to goad them into rubbing Worg dung on their face.
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==== Boulder Trap: ====
==== Boulder Trap: ====
On the south rocky hill is a barricade that if destroyed will let loose a large rolling boulder that will roll across the checkpoint. It will do {{DamageText|3d6|Bludgeoning}} with a chance to hit multiple times if someone is in an unfortunate position. {{CharLink|Rindle|Tracker Rindle}} or {{CharLink|Bal|Tracker Bal}} will likely target it if none of their allies are threatened by the trap.
On the south rocky hill is a barricade that if destroyed will let loose a large rolling boulder that will roll across the checkpoint. It will do {{DamageText|3d6|Bludgeoning}} with a chance to hit multiple times if someone is in an unfortunate position. [[Tracker Rindle]] or [[Tracker Bal|Bal]] will likely target it if none of their allies are threatened by the trap.


==== War Drum: ====
==== War Drum: ====
If a fight breaks out, {{CharLink|Snurd|Sharp-Eye Snurd}} or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert {{CharLink|Sluck|Sharp-eye Sluck}}, {{CharLink|Wasp|Devout Wasp}} and {{CharLink|Tud|Warlock Tud}} from their small camp further west who will come and join the fight. This however won't alert the main camp of the party being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well.
If a fight breaks out, [[Sharp-Eye Snurd]] or another goblin will focus on reaching the drum, ignoring attacking to focus on movement. If they reach the drum while having an action, they will alert [[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] from their small camp further west who will come and join the fight. This however won't alert the main camp of the party being a threat. It can be destroyed with an attack, disabling it. It can also be interacted as well.


* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.)
* ''Bang the drum with an open palm.'' (This will make all the goblins at the checkpoint and beyond it hostile.)
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==== Reinforcement Camp ====
==== Reinforcement Camp ====
{{CharLink|Sluck|Sharp-eye Sluck}}, {{CharLink|Wasp|Devout Wasp}} and {{CharLink|Tud|Warlock Tud}} hang out at this small camp further west of the checkpoint. They aren't hostile, even if the party snuck around the other goblins. Further west leads to the [[Rosymorn Monastery Trail]] (labelled as [[Mountain Pass]]), which will progress certain quests in the area, making some fail or be incompletable.
[[Sharp-eye Sluck]], [[Devout Wasp]] and [[Warlock Tud]] hang out at this small camp further west of the checkpoint. They aren't hostile, even if the party snuck around the other goblins. Further west leads to the [[Rosymorn Monastery Trail]] (labelled as [[Mountain Pass]]), which will progress certain quests in the area, making some fail or be incompletable.


=== Goblin Camp ===
=== Goblin Camp ===
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==== Center Courtyard ====
==== Center Courtyard ====
Most of the goblin's hang around this area which has scattered tables set before a crude stage where {{CharLink|Volo}} is struggling to preform to keep the raiders entertained, under the watchful eye of {{CharLink|Gribbo}}. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum.  
Most of the goblin's hang around this area which has scattered tables set before a crude stage where [[Volo]] is struggling to preform to keep the raiders entertained, under the watchful eye of [[Gribbo]]. Volo will keep singing, mostly randomizing his lines, until the party try to talk to him in which case he'll be dragged off into the Shattered Sanctum.  


In the south eastern corner is {{CharLink|Grat|Grat the Trader}} who sells a small yet useful selection of magic items and supplies.
In the south eastern corner is [[Grat the Trader]] who sells a small yet useful selection of magic items and supplies.


Talking to the other goblins can also give the party details about their group, information about {{CharLink|Halsin}} and other secrets within the temple.
Talking to the other goblins can also give the party details about their group, information about [[Halsin]] and other secrets within the temple.


Eating the roast dwarf belly earns the [[Inspiration|Inspirational Event]] '''Good Ol' Long Pig''' ([[Haunted One]] background).
Eating the roast dwarf belly earns the [[Inspiration|Inspirational Event]] '''Good Ol' Long Pig''' ([[Haunted One]] background).


==== Booze Tub ====
==== Booze Tub ====
Just right of the cooking split is a large skull upside down {{Coords|-95|442}} that the goblins use to store their booze. If interacted with, the party can combine a {{SmRarityItem|Basic Poison}}, {{SmRarityItem|Wyvern Toxin}} or {{SmRarityItem|Drow Poison}} to spike it. It is best to try this in turn based mode while also [[Hiding (Condition)|Hiding]] and/or having someone [[Perform|Performing]] as a [[Distracted (Condition)|Distraction.]] If the party member interacting with the tub is noticed, the party will be confronted by the goblins. The party can do a variety of skills checks to get by:
Just right of the cooking split is a large skull upside down {{Coords|-95|442}} that the goblins use to store their booze. If interacted with, the party can combine a [[Basic Poison]], [[Wyvern Toxin]] or [[Drow Poison]] to spike it. It is best to try this in turn based mode while also [[Hiding (Condition)|Hiding]] and/or having someone [[Perform|Performing]] as a [[Distracted (Condition)|Distraction.]] If the party member interacting with the tub is noticed, the party will be confronted by the goblins. The party can do a variety of skills checks to get by:


* "A lethal poison. Enough to take the lot of you down." '''This will turn the whole camp hostile.'''
* "A lethal poison. Enough to take the lot of you down." '''This will turn the whole camp hostile.'''
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* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "Don't be stupid. You might be able to drink all day - the Absolute needs me sober."


If the party avoid suspicion, the goblins will all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk, Klagga and Breg will all die from the poison quickly. A few other will also be lowered to half their health as well. Successfully poisoning the goblins earns the [[Inspiration|Inspirational Event]] '''Now It's a Party!''' ([[Haunted One]] background) and '''Spiked!''' ([[Charlatan]] background). If the player character later shares a drink with {{CharLink|Shadowheart}} during her first romance scene, a unique dialogue option referencing this event will be available.
If the party avoid suspicion, the goblins will all drink up. Mirg, Grikka, Sul, Puli, Aggy, Gurk, Klagga and Breg will all die from the poison quickly. A few other will also be lowered to half their health as well. Successfully poisoning the goblins earns the [[Inspiration|Inspirational Event]] '''Now It's a Party!''' ([[Haunted One]] background) and '''Spiked!''' ([[Charlatan]] background). If the player character later shares a drink with [[Shadowheart]] during her first romance scene, a unique dialogue option referencing this event will be available.


After the goblins drop dead, the party will gain experience as if they killed the seven goblins. The survivors will swiftly accuse the party to be responsible for the poisoning. The party will be forced to attempt a few possible skill checks to avoid an outright fight. .
After the goblins drop dead, the party will gain experience as if they killed the seven goblins. The survivors will swiftly accuse the party to be responsible for the poisoning. The party will be forced to attempt a few possible skill checks to avoid an outright fight. .
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* [[Drow]] {{SkillCheck|Intimidation|10}}. "Consider it a privilege. I could have just gutted you."
* [[Drow]] {{SkillCheck|Intimidation|10}}. "Consider it a privilege. I could have just gutted you."
* {{SkillCheck|Intimidation|20}}. "I did, but I can slit your throat if you'd prefer a quick death."
* {{SkillCheck|Intimidation|20}}. "I did, but I can slit your throat if you'd prefer a quick death."
* {{SAI|Detect Thoughts}} {{SkillCheck|Intelligence|12}}. "You poisoned yourselves. This is Elderberry Beer - goblins are allergic to it."
* [[Detect Thoughts]] {{SkillCheck|Intelligence|12}}. "You poisoned yourselves. This is Elderberry Beer - goblins are allergic to it."


If a fight is avoided, the goblins will go into high alert, thinking they're under attack as they take defensive positions around the camp. The booze tub will also get destroyed to avoid any more mishaps.
If a fight is avoided, the goblins will go into high alert, thinking they're under attack as they take defensive positions around the camp. The booze tub will also get destroyed to avoid any more mishaps.


==== Western Courtyard ====
==== Western Courtyard ====
This area is dedicated to the chicken chasing game the goblins have set up, organized by {{CharLink|Krolla}}. She won't start any games until Volo has been dragged off from his performing. If the party haven't gone to the [[Owlbear Nest]] or if the [[Owlbear Cub]] is dead, the party play against the [[Dishevelled Chicken]]. Otherwise the cub will be in its place since it ate the fearful poultry. Playing the game is an easy way to earn 300 [[Gold]] if the party can pass the right skill checks. The full details on how to succeed in the game can be found [[Krolla|here]].
This area is dedicated to the chicken chasing game the goblins have set up, organized by [[Krolla]]. She won't start any games until Volo has been dragged off from his performing. If the party haven't gone to the [[Owlbear Nest]] or if the [[Owlbear Cub]] is dead, the party play against the [[Dishevelled Chicken]]. Otherwise the cub will be in its place since it ate the fearful poultry. Playing the game is an easy way to earn 300 [[Gold]] if the party can pass the right skill checks. The full details on how to succeed in the game can be found [[Krolla|here]].


On the north side of this courtyard are climbable vines that can reach the upper tier of the camp.
On the north side of this courtyard are climbable vines that can reach the upper tier of the camp.


==== Eastern Courtyard ====
==== Eastern Courtyard ====
On this side of the camp is the camp's Waypoint along with a small stage where {{CharLink|Crusher}} is boasting to three other goblins. The {{SmRarityItem|Crusher's Ring}} that he wears on his toe can be acquired in several ways.
On this side of the camp is the camp's Waypoint along with a small stage where [[Crusher]] is boasting to three other goblins. The [[Crusher's Ring|useful ring]] that he wears on his toe can be acquired in several ways.


Behind the stage is a ladder that leads up to a secluded cliffside area that can reach the upper tier of the camp.  
Behind the stage is a ladder that leads up to a secluded cliffside area that can reach the upper tier of the camp.  
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Following up from the eastside courtyard, there will be a trail leading up to some rockfaces that can be climbed and jumped to reach the secluded
Following up from the eastside courtyard, there will be a trail leading up to some rockfaces that can be climbed and jumped to reach the secluded


Beware of poison and blast mines, both requiring a passive {{Ability Check|Perception|15}} to notice. {{Ability Check|Sleight of Hand|10}} to disable both types of mines. Blast mines can deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage, while poison mines {{DamageText|2d6|Poison}} with a {{Saving Throw|DEX|dc=11}} to halve the damage, though leave a {{AOE|Radius|m=3|ft=10}} {{SAI|Poison Cloud}} for {{Duration|3}}. The party can use {{DamageType|Force}} to bypass the [[Sturdy (Condition)|Sturdy]] condition the mines have. Bypassing them will reach a locked chest holding the {{SmRarityItem|Glowing Shield}}.
Beware of poison and blast mines, both requiring a passive {{Ability Check|Perception|15}} to notice. {{Ability Check|Sleight of Hand|10}} to disable both types of mines. Blast mines can deal {{DamageText|2d6|Fire}} with a {{Saving Throw|DEX|dc=12}} to halve the damage, while poison mines {{DamageText|2d6|Poison}} with a {{Saving Throw|DEX|dc=11}} to halve the damage, though leave a {{AOE|Radius|m=3|ft=10}} [[Poison Cloud]] for {{Duration|3}}. The party can use {{DamageType|Force}} to bypass the [[Sturdy (Condition)|Sturdy]] condition the mines have. Bypassing them will reach a locked chest holding the {{SmallIcon|Glowing Shield Icon.png}} [[Glowing Shield]].


==Wayfinding==
==Wayfinding==
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* {{CharLink|Gribbo}}
* {{CharLink|Gribbo}}
* {{CharLink|Krolla}}
* {{CharLink|Krolla}}
* {{CharLink|Crusher|Novice Crusher}}
* {{CharLink|Novice Crusher|Crusher}}
* {{CharLink|Owlbear Cub}}
* {{CharLink|Owlbear Cub}}
* {{CharLink|Volo}}
* {{CharLink|Volo}}


=== Merchants ===
=== Merchants ===
* {{CharLink|Grat|Grat the Trader}}
* {{CharLink|Grat the Trader|Grat}}


===Other NPCs===
===Other NPCs===
{{div_col|colwidth=20em}}
<ul style="column-width: 20em;">
* {{CharLink|Eight}}
<li> {{CharLink|Eight}}
* {{CharLink|Five}}
<li> {{CharLink|Five}}
* {{CharLink|Four}}
<li> {{CharLink|Four}}
* {{CharLink|Bao'ek'nuk}}
<li> {{CharLink|Bao'ek'nuk}}
* {{CharLink|Culk|Booyahg Culk}}
<li> {{CharLink|Booyahg Culk|Culk}}
* {{CharLink|Piddle|Booyahg Piddle}}
<li> {{CharLink|Booyahg Piddle|Piddle}}
* {{CharLink|Tiny (Goblin)|Brawler Tiny}}
<li> {{CharLink|Brawler Tiny|Tiny (Goblin)}}
* {{CharLink|Rancer|Brawler Rancer}}
<li>  {{CharLink|Brawler Rancer|Rancer}}
* {{CharLink|Rot|Brawler Rot}}
<li> {{CharLink|Brawler Rot|Rot}}
* {{CharLink|Wasp|Devout Wasp}}
<li> {{CharLink|Devout Wasp|Wasp}}
* {{CharLink|Mezzka|Devout Mezzka}}
<li> {{CharLink|Devout Mezzka|Mezzka}}
* {{CharLink|Gurgon|Guard Gurgon}}
<li> {{CharLink|Guard Gurgon|Gurgon}}
* {{CharLink|Klaw|icon=Portrait Worg.png}}
<li> {{CharLink|Klaw|icon=Portrait Worg.png}}
* {{CharLink|Olak|Sentinel Olak}}
<li>  {{CharLink|Sentinel Olak|Olak}}
* {{CharLink|Aggy|Sharp-eye Aggy}}
<li> {{CharLink|Sharp-eye Aggy|Aggy}}
* {{CharLink|Breg|Sharp-eye Breg}}
<li> {{CharLink|Sharp-eye Breg|Breg}}
* {{CharLink|Mirg|Sharp-eye Mirg}}
<li> {{CharLink|Sharp-eye Mirg|Mirg}}
* {{CharLink|Raagg|Sharp-eye Raagg}}
<li> {{CharLink|Sharp-eye Raagg|Raagg}}
* {{CharLink|Snurd|Sharp-eye Snurd}}
<li> {{CharLink|Sharp-eye Snurd|Snurd}}
* {{CharLink|Sluck|Sharp-eye Sluck}}
<li> {{CharLink|Sharp-eye Sluck|Sluck}}
* {{CharLink|Stimk}}
<li> {{CharLink|Stimk}}
* {{CharLink|Small Klaw|icon=Portrait Worg.png}}
<li> {{CharLink|Small Klaw|icon=Portrait Worg.png}}
* {{CharLink|Bal|Tracker Bal}}
<li> {{CharLink|Tracker Bal|Bal}}
* {{CharLink|Dullwill|Tracker Dullwill}}
<li> {{CharLink|Tracker Dullwill|Dullwill}}
* {{CharLink|Kirz|Tracker Kirz}}
<li> {{CharLink|Tracker Kirz|Kirz}}
* {{CharLink|Klagga|Tracker Klagga}}
<li> {{CharLink|Tracker Klagga|Klagga}}
* {{CharLink|Puli|Tracker Puli}}
<li> {{CharLink|Tracker Puli|Puli}}
* {{CharLink|Rindle|Tracker Rindle}}
<li> {{CharLink|Tracker Rindle|Rindle}}
* {{CharLink|Tak|Tracker Tak}}
<li> {{CharLink|Tracker Tak|Tak}}
* {{CharLink|Teghun}}
<li> {{CharLink|Teghun}}
* {{CharLink|Tud|Warlock Tud}}
<li> {{CharLink|Warlock Tud|Tud}}
* {{CharLink|Gurk|Warlock Gurk}}
<li> {{CharLink|Warlock Gurk|Gurk}}
* {{CharLink|Sul|Warrior Sul}}
<li> {{CharLink|Warrior Sul|Sul}}
* {{CharLink|Puce|Warrior Puce}}
<li> {{CharLink|Warrior Puce|Puce}}
{{div_col_end}}
</ul>


==Notable Items==
==Notable Items==
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=== Sold by [[Grat the Trader]] ===
=== Sold by [[Grat the Trader]] ===
{{Div_col}}
*{{MdRarityItem|Swiresy Shoes}}
*{{MdRarityItem|Hide Armour +2}}
*{{MdRarityItem|Gloves of Archery}}
*{{MdRarityItem|Doom Hammer}}
 
*{{MdRarityItem|The Whispering Promise}}
*{{MdRarityItem|Boots of Aid and Comfort}}
*{{MdRarityItem|Boots of Aid and Comfort}}
*{{MdRarityItem|Doom Hammer}}
*{{MdRarityItem|Returning Pike}}
*{{MdRarityItem|Longbow +1}}
*{{MdRarityItem|Greatsword +1}}
*{{MdRarityItem|Greatclub +1}}
*{{MdRarityItem|Greatclub +1}}
*{{MdRarityItem|Greatsword +1}}
*{{MdRarityItem|Gloves of Archery}}
*{{MdRarityItem|Hide Armour +2}}
*{{MdRarityItem|Longbow +1}}
*{{MdRarityItem|Returning Pike}}
*{{MdRarityItem|Swiresy Shoes}}
*{{MdRarityItem|The Whispering Promise}}
*{{MdRarityItem|War Pick +1}}
*{{MdRarityItem|War Pick +1}}
{{Div_col_end}}


=== Looted ===
=== Looted ===
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==Related Quests==
==Related Quests==
*{{Quest|Remove the Parasite}}
*[[Remove the Parasite]]
**{{SubQuest|Ask the Goblin Priestess for Help}}
**[[Ask the Goblin Priestess for Help]]
*{{Quest|Save the Refugees}}
*[[Save the Refugees]]
**{{SubQuest|Defeat the Goblins}}
**[[Defeat the Goblins]]
**{{SubQuest|Save the First Druid}}
**[[Save the First Druid]]
*{{Quest|Find the Nightsong}}
*[[Find the Nightsong]]
*{{Quest|The Blade of Frontiers}}
*[[The Blade of Frontiers]]
*{{Quest|Rescue Volo}}
*[[Rescue Volo]]


== Quotes ==
== Quotes ==
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