Editing Grym
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| image = | | image = | ||
<gallery> | <gallery> | ||
Grym-npc.webp| | Grym-npc.webp|Portrait | ||
Grym Model.png|Model | |||
</gallery> | </gallery> | ||
| title = Eternal Protector of the Forge | | title = Eternal Protector of the Forge | ||
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It is entirely possible to defeat Grym in a single hit. In order to do so, you will need: | It is entirely possible to defeat Grym in a single hit. In order to do so, you will need: | ||
* A level 6 [[Druid]] in [[Wild Shape: Owlbear]] | * A level 6 [[Druid]] in [[Wild Shape: Owlbear]] | ||
* A spellcaster who can [[Enlarge]] the Druid, or an [[Elixir of the Colossus]] drunk by the Druid | * A spellcaster who can [[Enlarge]] the Druid, or an [[Elixir of the Colossus]] drunk by the Druid | ||
By having the Druid remain at the bottom of the stairs, rather than jumping down onto the platform, they will have a large vertical distance from the lowered platform when Grym spawns. You can then use [[Crushing Flight]] on Grym, negating any fall damage you take while dealing massive damage, due to your large weight and falling distance | By having the Druid remain at the bottom of the stairs, rather than jumping down onto the platform, they will have a large vertical distance from the lowered platform when Grym spawns. You can then use [[Crushing Flight]] on Grym, negating any fall damage you take while dealing massive damage, due to your large weight and falling distance. | ||
Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician difficulty. | Paired with Grym's vulnerability to bludgeoning damage while Superheated, the crushing damage should defeat him instantly, even on Tactician difficulty. | ||
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Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios. | Gino-luka-kolling-golemrender-04.jpg|Official Concept Render by Gino Luka Kölling, concept art by Jane Katsubo for Larian Studios. | ||
Grym Concept Art.png|Concept art. | Grym Concept Art.png|Concept art. | ||
</gallery> | </gallery> | ||
==Notes== | ==Notes== | ||
{{notebegin}} | {{notebegin}} | ||
*There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a {{cond|Hastened}} [[Fighter]] and/or [[Barbarian]] can quickly wear it down -- or use the [[#Ranged bombardment tactic|Ranged bombardment tactic]] or the [[#Throwing water tactic|Throwing water tactic]] described above. | *There is a Steam achievement ('''A Grym Fate''') for defeating Grym without using the forge hammer. Despite its large amount of [[Hit Points|HP]] and high [[Armour Class|AC]], proper preparation with {{DamageType|Bludgeoning}} weapons on a {{cond|Hastened}} [[Fighter]] and/or [[Barbarian]] can quickly wear it down -- or use the [[#Ranged bombardment tactic|Ranged bombardment tactic]] or the [[#Throwing water tactic|Throwing water tactic]] described above. | ||
*As of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of {{cond|Superheated}}. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a {{cond|Hastened|Hasted}} lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer) | *As of [[Patch_Notes|Hotfix 6]] there is no cooldown for the application of {{cond|Superheated}}. Thus, it is possible to reapply the effect by activating the lava valve (has a slight delay, check Grym for status effects) and consequently hitting Grym with the hammer multiple times per turn. This can be easily achieved by placing a character within shooting distance of; both the lava valve and hammer lever and then shooting them both with arrows. For example a {{cond|Hastened|Hasted}} lvl 3 [[Thief]] / lvl 2 [[Fighter]] has essentially 5 actions when dual wielding [[Hand Crossbows|hand crossbows]], and can kill Grym in a single turn of combat at tactician difficulty. (Grym has to be first lured under the hammer with a second character, and Grym has to stand one leg in lava one under hammer) | ||
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== Quotes == | == Quotes == | ||
{{q|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}} | {{q|Unstoppable juggernauts that exist only to follow their creator's orders, even if that creator has long since passed.}} | ||
==Bugs== | ==Bugs== | ||
[[Category:Bugs]] | [[Category:Bugs]] |