Editing Heat Metal
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'''Heat Metal''' is a [[Spells#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armor on the targeted creature, forcing them to let go or receive damage or suffer various penalties. | |||
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[[Category:Spells]][[Category:Level 2 Spells]][[Category:Transmutation Spells]] | |||
== | [[File:Heat Metal Icon.png|thumb|{{AbilityInfobox | ||
| title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."''</div> | |||
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<div style="text-align:center;">[[File:Action Icon.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div> | |||
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| Range = 18m / 60ft | |||
| School = Transmutation | |||
| Concentration = Required | |||
| Condition = [[Condition#Heat Metal|Heat Metal]] | |||
| Saving Throw = [[Constitution]] | |||
| Duration = 10 turns | |||
| Class = [[Bard]], [[Druid]] | |||
}}|240x240px]] | |||
[[ | ==Description== | ||
Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives [[Disadvantage]]. | |||
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage. | |||
==Properties== | |||
<code>[[File:Action Icon.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code> | |||
''Available to level 3 [[Bard]] and [[Druid]].'' | |||
*Target: a metal weapon or armor | |||
*Damage: {{DamageInfo|count=2|die=8|type=Fire}} | |||
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}} | |||
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}} | |||
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} ''(if the spell targets a weapon)'' | |||
{| class="wikitable" role="presentation" | |||
|[[File:Heat Metal Icon.png|frameless|25x25px]]<b> Heat Metal</b> | |||
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|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}} | |||
*Heats up a metal weapon or armor on a creature with no save (weapon is automatically prioritized). | |||
*Metal weapons are dropped if the creature holding it fails their initial [[Saving Throw]]. | |||
*If the creature is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. | |||
*Each subsequent turn, if the creature is still touching the metal, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass a [[Saving Throw]] again or drop the item (if it is a metal weapon). | |||
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