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{{ up to date | 2023-08-26 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{SpellPage
{{SpellPage
| name = Heat Metal
| name = Heat Metal
| image = Heat Metal.webp
| image = Heat Metal Icon.png
| level = 2
| level = 2
| school = Transmutation
| school = Transmutation
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| race learns at level 2 =
| race learns at level 2 =
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.  
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.  
| description = Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]].  
| description = Cause a metal [[Weapons|Weapon]] or [[Armour]] to glow red-hot and force the creature touching it to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives Disadvantage.  
| extra description = If the creature is only wearing metal armour, it always receives Disadvantage.


If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} and force the creature to let go or receive Disadvantage.
If the creature is still touching the metal, you can use a [[Bonus Action]] on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage.
| cost = action, spell2
| action type = action
| attack roll =
| attack roll =
| damage = 2d8
| damage =
| damage modifier =
| damage modifier =
| damage type = Fire
| damage type =
| damage save =
| damage save =
| damage save effect =
| damage save effect =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = CON
| range = ranged
| range = ranged
| range m =
| range m =
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| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save = Constitution
| condition2= Heat Metal: Reapply Damage
| condition2 duration = 9
| area =
| area =
| area category =
| area category =
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| area condition 4 =
| area condition 4 =
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes = *The bonus action cast provided by the {{cond|Heat Metal}} condition receives the same upcasting damage bonus as the main cast.
| notes =
| video =
| video =
}}
}}
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== External Links ==
== External Links ==
* {{FRWiki|Heat metal|long}}
* {{FRWiki|Heat metal|long}}
[[Category:Sources of Fire damage]]
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