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{{SpellPage
[[Spell]] > [[Spell#List Of Spells|List Of Spells]] > [[Spell#2nd Level Spells|2nd Level Spells]] > Heat Metal
| name = Heat Metal
----'''Heat Metal''' is a [[Spell#2nd Level Spells|Level 2]] Transmutation Spell. This spell allows spellcasters to heat up a metal weapon or armor on the targeted creature, forcing them to let go or receive damage or suffer various penalties.  
| image = Heat Metal.webp
[[File:Heat Metal Icon.png|thumb|{{AbilityInfobox
| level = 2
| title = <div style="font-size:105%; font-family:Georgia;">''"Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive Disadvantage on Attack Rolls and Ability Checks. If the creature is only wearing metal armour, it always receives Disadvantage. If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another 2d8 Fire damage and force the creature to let go or receive Disadvantage."''</div>
| school = Transmutation
----
| ritual =
<div style="text-align:center;">[[File:Actions Icons.png|frameless|25px]] '''Action''' [[File:Spell Icon.png|frameless|upright=0.1]] '''Level 2 Spell Slot'''</div>
| classes = Bard, Druid
----
| class learns at level 3 = Bard, Druid
| Range = 18m / 60ft
| class learns at level 2 =
| School = Transmutation
| races =
| Concentration = Required
| race learns at level 1 =
| Condition = [[Condition#Heat Metal|Heat Metal]]
| race learns at level 2 =
| Saving Throw = [[Constitution]]
| summary = This spell allows spellcasters to heat up a metal weapon or armour on the targeted creature, forcing them to let go or receive damage or suffer various penalties.  
| Duration = 10 turns
| description = Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check|Ability Checks]].  
| Class = [[Bard]], [[Druid]]
| extra description = If the creature is only wearing metal armour, it always receives Disadvantage.
}}]]


If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} and force the creature to let go or receive Disadvantage.
==Description==
| cost = action, spell2
Cause a metal weapon or armor to glow red-hot and force the creature touching it to let go or receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]]. If the creature is only wearing metal armour, it always receives [[Disadvantage]].  
| attack roll =
| damage = 2d8
| damage modifier =
| damage type = Fire
| damage save =
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| concentration = yes
| save = CON
| range = ranged
| range m =
| range ft =
| aoe =
| aoe m =
| aoe ft =
| condition = Heat Metal
| condition duration = 10
| condition save = Constitution
| condition2= Heat Metal: Reapply Damage
| condition2 duration = 9
| area =
| area category =
| area shape =
| area range m =
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| higher levels = [[Spells#Upcasting|Upcast]]: Casting this spell at a higher level deals an extra {{DamageText|1d8|Fire}} damage for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 2nd.
| notes = *The bonus action cast provided by the {{cond|Heat Metal}} condition receives the same upcasting damage bonus as the main cast.
| video =
}}


== External Links ==
If the creature is still touching the metal, you can use a bonus action on subsequent turns to deal another {{DamageText|2d8|Fire}} damage and force the creature to let go or receive Disadvantage.
* {{FRWiki|Heat metal|long}}
==Properties==
<code>[[File:Actions Icons.png|frameless|25px]] Action + [[File:Spell Icon.png|frameless|upright=0.1]] Level 2 Spell Slot</code>


[[Category:Sources of Fire damage]]
''Available to level 3 [[Bard]] and [[Druid]].''
*Target:
*Damage: {{DamageInfo|count=2|die=8|type=Fire}}
*Range: {{C|[[File:Range Icon 2.png|frameless|upright=0.1]] 18m / 60ft}}
*Concentration: {{C|[[File:Concentration Icons.png|frameless|upright=0.1]] Required}}
*Saving Throw: {{C|[[File:Saving Throw Icons.png|frameless|upright=0.1]] [[Constitution]]}} ''(if the spell targets a weapon)''
{| class="wikitable" role="presentation"
|[[File:Heat Metal Icon.png|frameless|25x25px]]<b> Heat Metal</b>
|-
|{{C|[[File:Duration 50px.png|frameless|upright=0.1]] Duration: 10 turns}}
*Heats up a metal weapon or armor on a creature with no save (weapon is automatically prioritized).
*Metal weapons are dropped if the target fails their initial [[Saving Throw]]. 
*If the target is touching the heated metal item, they receive [[Disadvantage]] on [[Attack Rolls]] and [[Ability Check|Ability Checks]].
*Each subsequent turn, if the creature is still touching the metal, the spellcaster can use a{{C|[[File:B.Action Icon.png|frameless|25px]] Bonus Action}} to deal another {{DamageText|2d8|Fire}} damage, forcing the creature to pass the a [[Saving Throw]] again or drop the item (if it is a metal weapon).
|}
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