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[[File:Hex Icon 2.png|frameless|right]] | |||
[[Category:Spells]][[Category:Level 1 Spells]][[Category:Enchantment Spells]] | |||
'''Hex''' is a Enchantment '''[[Spells#1st Level Spells|1st Level Spell]]'''. This spell allows spellcasters to put a curse on a creature and deal additional necrotic damage to the targeted creature. The curse also imposes Disadvantage on a chosen ability check. | |||
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| | == Description == | ||
Curse a creature. It takes an additional {{DamageText|1d6|Necrotic}} damage whenever you hit it with an attack. The creature also has {{Disadvantage}} on [[Checks|Ability Checks]] for one [[Character Creation#Ability Scores|Ability]] of your choosing. | |||
If the target dies before the spell ends, you can use a bonus action to hex a new creature. | |||
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[[ | == Properties == | ||
{{InfoBlob|{{action|Bonus}} + [[File:Spell Slot Icon.png|frameless|upright=0.1]] Level 1 Spell Slot}} | |||
== | ''Available to level 1 [[Warlock]].'' | ||
* | * {{range|m=18|ft=60}} | ||
* {{Concentration}} | |||
* Select variant: | |||
** [[File:Hex Strength Icon 2.png|frameless|upright=0.1]] [[Hex (Strength)]] | |||
** [[File:Hex Dexterity Icon 2.png|frameless|upright=0.1]] [[Hex (Dexterity)]] | |||
** [[File:Hex Constitution Icon 2.png|frameless|upright=0.1]] [[Hex (Constitution)]] | |||
** [[File:Hex Intelligence Icon 2.png|frameless|upright=0.1]] [[Hex (Intelligence)]] | |||
** [[File:Hex Wisdom Icon 2.png|frameless|upright=0.1]] [[Hex (Wisdom)]] | |||
** [[File:Hex Charisma Icon 2.png|frameless|upright=0.1]] [[Hex (Charisma)]] | |||
* If target dies before spell's duration ends, gain: <code>[[File: Reapply Hex Icon 2.png|frameless|upright=0.12]] [[Reapply Hex]]</code> | |||
[[ | == Notes == | ||
* '''Hex''' damage is applied multiple times for multiple successful [[Attack Rolls]]. Example scenarios: | |||
** Warlock hits the target with a melee or ranged weapon attack: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 1 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target: additional {{DamageText|1d6|Necrotic}}. | |||
** Level 5 Warlock casts {{SmallIcon|Eldritch Blast Icon.png}} [[Eldritch Blast]] and hits the target with '''both''' rays: additional {{DamageText|2d6|Necrotic}}, for hitting twice. | |||
** Level 3 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all three rays''': additional {{DamageText|3d6|Necrotic}}, for hitting three times. | |||
** Level 5 Warlock casts {{SmallIcon|Scorching Ray Icon.png}} [[Scorching Ray]] and hits the target with '''all four rays''': additional {{DamageText|4d6|Necrotic}}, for hitting four times. | |||
* '''Hex''' is only triggered by hitting the target with a successful [[Attack Roll]], and not by other sources of damage. Example scenarios: | |||
** Warlock casts {{SmallIcon|Magic Missile Icon.png}} [[Magic Missile]] (which does not requires [[Attack Roll]]s): no additional damage from '''Hex'''. | |||
** Warlock casts {{SmallIcon|Fireball Icon.png}} [[Fireball]] (which is a [[Saving Throw]], not an Attack Roll): no additional damage from '''Hex'''. | |||
* In Early Access Patch 9, there is a bugged interaction between '''Hex''' and the [[Eldritch Invocation]] {{SmallIcon|Agonizing Blast Icon.png}} '''Agonising Blast''', which causes '''Agonising Blast''' bonus damage to be applied an extra time for each instance of '''Hex''' damage. | |||
** In the case of a level 5 Warlock with two Eldritch Blast beams, this means Agonising Blast damage will be applied a total of '''4 times''', if both beams hit: once for each beam, and once for each instance of Hex damage. |