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{{SubclassNote|Cleric}}
{{SubclassNote|Cleric}}


{{Level header|1}}
{{H3|Level 1}}


; {{SAI|Warding Flare|w=40}}
; {{SAI|Warding Flare|w=40}}
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:* {{SAI|Faerie Fire|c=16}}
:* {{SAI|Faerie Fire|c=16}}


{{Level header|2}}
{{H3|Level 2}}


; {{SAI|Radiance of the Dawn|w=40}}
; {{SAI|Radiance of the Dawn|w=40}}
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:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  
:: Harness the sun's divine power to dispel any magical darkness and deal {{DamageText|2d10 + Character Level|Radiant}} damage to hostile creatures. On a successful save, targets still take half damage. Doesn't affect creatures that have total cover from you.  


{{Level header|3}}
{{H3|Level 3}}


; Domain Spells
; Domain Spells
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:* {{SAI|Scorching Ray}}
:* {{SAI|Scorching Ray}}


{{Level header|5}}
{{H3|Level 5}}


; Domain Spells
; Domain Spells
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:* {{SAI|Fireball}}
:* {{SAI|Fireball}}


{{Level header|6}}
{{H3|Level 6}}


; {{SAI|Improved Warding Flare|w=40}}
; {{SAI|Improved Warding Flare|w=40}}
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.
: When an enemy attacks an ally, you can use your {{action|reaction}} to impose {{Disadvantage}} on the {{Attack Roll}}, possibly causing their attack to miss.


{{Level header|7}}
{{H3|Level 7}}


; Domain Spells
; Domain Spells
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:* {{SAI|Wall of Fire|c=16}}
:* {{SAI|Wall of Fire|c=16}}


{{Level header|8}}
{{H3|Level 8}}


; {{Pass|Potent Spellcasting|w=40}}
; {{Pass|Potent Spellcasting|w=40}}
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.
: You can add your [[Wisdom]] Modifier to the damage you deal with Cleric cantrips.


{{Level header|9}}
{{H3|Level 9}}


; Domain Spells
; Domain Spells
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