Editing Magic Missile
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{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Magic Missile | | name = Magic Missile | ||
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| class learns at level 10 = Bard:via [[Magical Secrets]] | | class learns at level 10 = Bard:via [[Magical Secrets]] | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest | | granted by items = Psychic Spark:Long Rest, Ne'er Misser:Short Rest | ||
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | | summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | ||
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| range ft = 60 | | range ft = 60 | ||
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = * The {{SAI|Shield}} spell causes the | | notes = * The {{SAI|Shield}} spell causes the target to take no damage from '''Magic Missile'''. | ||
* The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile. | * The level 10 {{Class|Evocation}} feature {{SAI|Empowered Evocation}} will add the wizard's {{Ability|intelligence}} modifier to each missile. | ||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | * When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, if the 1st attack was sufficient to {{Cond|Downed|down}} the target, the 2nd attack will apply before{{SAI|Death Ward}} activates leaving the target with 1HP. An action with three attacks, however, would result in the creature being downed. A player character with {{SAI|Death Ward}} applied would need to receive 6 attack applications to fully die: 2 to break the ward, 1 to get downed, then 3 more to fail 3 [[Death Saving Throw]]s. This effect seems to apply to all multi-application attacks such {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | ||
| video = Magic Missile Visuals.mp4 | | video = Magic Missile Visuals.mp4 | ||
}} | }} | ||
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== External Links == | == External Links == | ||
* {{FRWiki|Magic missile|long}} | * {{FRWiki|Magic missile|long}} | ||