Editing Magic Missile
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ up to date | 2023-10-10 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. --> | |||
{{SpellPage | {{SpellPage | ||
| name = Magic Missile | | name = Magic Missile | ||
Line 4: | Line 6: | ||
| level = 1 | | level = 1 | ||
| school = Evocation | | school = Evocation | ||
| classes = Sorcerer, Wizard | | classes = Sorcerer, Wizard, Arcane Trickster, Eldritch Knight | ||
| class learns at level 1 = Sorcerer, Wizard | | class learns at level 1 = Sorcerer, Wizard | ||
| class learns at level 3 = Arcane Trickster, Eldritch Knight | | class learns at level 3 = Arcane Trickster, Eldritch Knight | ||
| class learns at level 6 = College of Lore | | class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]] | ||
| class learns at level 10 = Bard | | class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]] | ||
| races = | | races = | ||
| granted by feats = Magic Initiate: | | granted by feats = Magic Initiate: Wizard, Magic Initiate: Sorcerer | ||
| granted by items = Psychic Spark | | granted by items = Psychic Spark, Ne'er Misser | ||
| summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | | summary = This spell allows spellcasters to hit enemies with multiple projectiles that deal {{DamageType|Force}} damage. | ||
| description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | | description = Create '''three''' darts of magical force, each dealing {{DamageText|1d4 + 1|Force}} damage to its target. | ||
The darts always hit their target, and can each be targeted individually. | The darts always hit their target, and can each be targeted individually. | ||
| | | action type = action | ||
| damage = 1d4 + 1 | | damage = 1d4 + 1 | ||
| damage type = Force | | damage type = Force | ||
Line 24: | Line 26: | ||
| range ft = 60 | | range ft = 60 | ||
| higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | | higher levels = When the spell is cast at 2nd Level or higher, an additional dart is created for each [[Spells#Spell_Slot_Levels|Spell Slot Level]] above 1st. | ||
| notes = * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''. | | notes = | ||
* The level 10 | * The {{SAI|Shield}} spell causes the caster to take no damage from '''Magic Missile'''. | ||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, | * The level 10 wizard's Evocation School class feature Empowered Evocation will add the wizard's intelligence to each missile. | ||
* When interacting with effects like {{SAI|Death Ward}} and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to {{Cond|Downed|down}} the target the 2nd attack appears to apply before the {{SAI|Death Ward}} activates, which means that after 2 attacks the target would lose the {{SAI|Death Ward}} but remain with 1HP. If the initial attack would have 3 applications then the target would be {{Cond|Downed|downed}} on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a {{SAI|Death Ward}} applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like {{SAI|Scorching Ray}} and {{SAI|Eldritch Blast}} (as of 4.1.1.3669438). | |||
| video = Magic Missile Visuals.mp4 | | video = Magic Missile Visuals.mp4 | ||
}} | }} | ||
Line 33: | Line 35: | ||
== External Links == | == External Links == | ||
* {{FRWiki|Magic missile|long}} | * {{FRWiki|Magic missile|long}} | ||