Editing Magma Mephit
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Burning Claws}} | {{Feature box | ||
|name = Burning Claws | |||
|image name = Generic Physical.webp | |||
|{{DamageInfo|1d4+1|Slashing}} | |||
:+{{DamageInfo|1d4|Fire}} | |||
Lash out with burning claws, dealing {{DamageText|1d4|Fire}}. | |||
}} | |||
{{Feature box|Fire Breath (Magma Mephit)}} | {{Feature box | ||
|name = Fire Breath | |||
|link = Fire Breath (Magma Mephit) | |||
|image name = Generic Fire.webp | |||
|{{DamageInfo|2d6|Fire|save=Dexterity|save effect=negate}} | |||
Exhale a cone of fire. | |||
}} | |||
{{Feature box|Death Burst (Fire)}} | {{Feature box | ||
|name = Death Burst | |||
|link = Death Burst (Fire) | |||
|image name = Generic Explosion.webp | |||
|* When slain, explodes in a burst of fire with a {{Range|m=2|ft=7}} radius. | |||
{{ | {{DamageInfo|2d6|Fire|save=Dexterity|save effect=half}} | ||
}} | |||
{{Feature box|Fly (Class Action)}} | {{Feature box | ||
|name = Heat Metal | |||
|image name = Heat Metal.webp | |||
|{{DamageInfo|2d8|Fire}} | |||
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive {{Disadvantage}} on {{Attack Roll}}s and [[Ability Check]]s. | |||
}} | |||
{{Feature box | |||
|link= Fly (Class Action) | |||
|name= Fly | |||
|image name= Fly.webp | |||
|* Can fly as a {{Action|Bonus}} with a {{Range|m=15|ft=50}}. | |||
}} | |||
== Tactics == | == Tactics == | ||
Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with | Magma Mephits are quite weak individually, so they make up for it with their mobility with flight and attacking in large numbers. Considering their immunity to fire and ability to fly, they can use the environment to their advantage. Their fire breath attack can also created more hazardous terrain with [[Fire Surface]]s, likely setting anyone stuck aflame as well. Even killing a Mephit will have them causing harm as their Death Burst can quickly stack up damage. | ||
The best counter is to prepare for {{DamageType|fire}} damage. Using an [[Elixir of Fire Resistance]] will halve any fire damage and be immune to gaining {{cond|Burning}} until your next long rest. Also, simply using a [[Water|Bottle of Water]] to gain the {{cond|wet}} is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire. | The best counter is to prepare for {{DamageType|fire}} damage. Using an [[Elixir of Fire Resistance]] will halve any fire damage and be immune to gaining {{cond|Burning}} until your next long rest. Also, simply using a [[Water|Bottle of Water]] to gain the {{cond|wet}} is a simple and cheaper method for protection, though its short duration limits its use. It can at least serve as a mundane means to put out a party member that is on fire. |