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== Involvement == | == Involvement == | ||
=== Last Light Inn === | === Last Light Inn === | ||
When the party reaches [[Last Light Inn]], [[Jaheira]] is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If | When the party reaches [[Last Light Inn]], [[Jaheira]] is instantly wary of them and summons vines to stop them. She believes the party are True Souls. If tieflings were not saved in Act One Marcus comes to vouch for the party, telepathically revealing that he is an Absolutist spy. | ||
Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a [[Initiative#Surprised|surprise round]] where he will summon 13 [[Crawling Claw]]s and then disappear, returning to Moonrise Towers. He can however be defeated here if members of the party have the passive [[Alert]] or have the condition [[Elixir of Vigilance]]. Killing him here will prevent the abduction attempt when you first talk to [[Isobel]]. | Revealing that Marcus is tadpoled to Jaheira will trigger a fight against him. He will have a [[Initiative#Surprised|surprise round]] where he will summon 13 [[Crawling Claw]]s and then disappear, returning to Moonrise Towers. He can however be defeated here if members of the party have the passive [[Alert]] or have the condition [[Elixir of Vigilance]]. Killing him here will prevent the abduction attempt when you first talk to [[Isobel]]. | ||
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If Isobel was knocked out and thus abducted alive, Marcus will also be alive. If, however, Isobel didn't survive the abduction, Marcus will be found dead, presumably killed by an angry [[Ketheric Thorm]]. | If Isobel was knocked out and thus abducted alive, Marcus will also be alive. If, however, Isobel didn't survive the abduction, Marcus will be found dead, presumably killed by an angry [[Ketheric Thorm]]. | ||
== | == Combat == | ||
===Attacks and abilities=== | |||
{{TooltipBox|Main Hand Attack - [[Greatclub +1]]|image = Greatclub PlusOne Icon.png | |||
|Make a melee attack with your equipped weapon. | |||
{{Action}} | |||
{{ | {{Attack Roll}}: +10 | ||
{{DamageInfo|count=1|die=8|plus=7|type=Bludgeoning}} | |||
}} | |||
{{ | {{TooltipBox|Vampiric Shout | ||
|Vent a malevolent shout, wounding nearby foes and healing yourself provided they're neither Constructs or Undead.{{DamageInfo|count=2|die=8|type=Necrotic}}{{AOE|Circle|m=8|ft=25}} | |||
}} | |||
{{Feature box|Fly (Class Action)}} | {{Feature box|name=Fly (Class Action)|image name=Fly.webp | ||
|{{Action|Movement|m=3|ft=10}} | |||
Fly using movement at a {{Range|m=16|ft=60}}. | |||
}} | |||
===Tactics=== | ===Tactics=== |