Editing Menacing Attack (Ranged)

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{{Weapon action page
'''Menacing Attack (Ranged)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Ranged Weapons and possibly Frighten them.
| summary = '''Menacing Attack (Ranged)''' is a [[Battle Master]] [[Fighter]] Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Ranged Weapons and possibly Frighten them.
 
| description = Possibly {{Cond|Frightened|Frightens}} your target. They'll have {{Disadvantage}} on [[Ability Checks]] and [[Attack Rolls]] and they cannot move.
== Description ==
| image = Menacing Attack Ranged.webp
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> and possibly [[Condition#Frightened|Frighten]] the target.
| controller icon = Menacing Attack Ranged Icon.webp
 
| icon = Menacing Attack Ranged Unfaded Icon.webp
== Properties ==
| cost = action
[[File:Menacing Attack Ranged Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
| hit cost = supdie
<code>[[File:Action Icon.png|frameless|link=]] Action + [[File:Superiority Dice d8.png|frameless|middle|link=]] Superiority Die</code>
| concentration =
 
| damage = weapon
* Damage: <code>Weapon Damage + [[File:D8 t.png|frameless|upright=0.13]] 1d8</code>
| extra damage = superiority die
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| attack roll = yes
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Wisdom]]</code>
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
 
| recharge =
{| role="presentation" class="wikitable mw-collapsible"
| duration =
| <strong>[[File:Frightened Condition Icon.png|frameless|upright=0.12]] Frightened</strong>
| range = weapon
|-
| aoe =
| <code>[[File:Duration Icon.png|frameless|upright=0.1]] Duration: 1 turn</code>
| aoe m =  
* A Frightened creature has [[Disadvantage]] on [[Checks|Ability Checks]] and [[Attack Rolls]].
| aoe ft =  
|}
| save = WIS
| additional =
| condition = Frightened
| condition duration = 1
| condition save = WIS
| condition dc = weapon action
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}
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