Editing Nere
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== Involvement == | == Involvement == | ||
You first meet '''Nere''' as part of the quests [[Free True Soul Nere]]. | |||
=== Act One === | === Act One === | ||
A group of enslaved [[Gnome|deep gnomes]] are trying to free | A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble. | ||
''Warning:'' Fast traveling or long resting more than once causes Nere to die. | ''Warning:'' Fast traveling or long resting more than once causes Nere to die. ((this information may not be true for Honor mode, I long rested 14 times and fast traveled 10 times to other regions and Nere is still trapped and alive)) | ||
After freeing him, the | After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, making the fight easier. | ||
Alternatively, | Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries. | ||
It is also possible to lock | It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble. He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle. | ||
If | If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time. If, however, you do have a deal with Elder Brithvar, you can interrupt him from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive. | ||
Should the | Should the player decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. | ||
After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]]. You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning. | |||
Regardless of his status, the | Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. | ||
There is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one. | |||
=== Act Two === | === Act Two === | ||
If Nere | If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]] | ||
== Combat == | == Combat == | ||
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=== Tactics === | === Tactics === | ||
The fight against Nere is made easier if first | The fight against Nere is made easier if you first complete [[Blind the Absolute]], as there are more allies and fewer enemies in this fight. | ||
It is highly recommended | It is highly recommended keeping away from the lava as well, because it is possible to get shoved into it, easily taking out one of the party members. | ||
Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those focus on taking out Nere. | Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those focus on taking out Nere. | ||
Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] . | Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] .{{clear}} | ||
=== Loot === | === Loot === | ||
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* {{MdRarityItem|Spider's Lyre}} | * {{MdRarityItem|Spider's Lyre}} | ||
{{div col end}} | {{div col end}} | ||
== Speak with Dead == | == Speak with Dead == | ||
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== Notes == | == Notes == | ||
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} | * Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content. | ||
== External links == | == External links == |