Editing Nere

Jump to navigation Jump to search
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 36: Line 36:


== Involvement ==
== Involvement ==
You first meet '''Nere''' as part of the quests [[Free True Soul Nere]].
=== Act One ===
=== Act One ===
A group of enslaved [[Gnome|deep gnomes]] are trying to free Nere from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell the party to find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  
A group of enslaved [[Gnome|deep gnomes]] are trying to free him from a cave-in near the main room of the [[Grymforge]]. To save him, the gnomes tell you to go find [[Philomeen]], a runaway gnome in possession of an explosive capable of destroying the rubble.  


''Warning:'' Fast traveling or long resting more than once causes Nere to die.
''Warning:'' Fast traveling or long resting more than once causes Nere to die. ((this information may not be true for Honor mode, I long rested 14 times and fast traveled 10 times to other regions and Nere is still trapped and alive))


After freeing him, the party can decide to kill him and his mercenaries to save the gnome slaves. The party may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, will make the fight much easier.  
After freeing him, the player can decide to kill him and his mercenaries to save the slave gnomes. The player may also complete the quest [[Blind the Absolute]] - convincing [[Elder Brithvar]] to side against Nere, making the fight easier.  


Alternatively, it's possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   
Alternatively, you can betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.   


It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble.  He will then demand that the party help him to kill the rest of the cultists and duergar mercenaries; this will turn all NPCs except Nere hostile an start a combat.  
It is also possible to lock yourself out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and [[Sergeant Thrinn]] immediately after he is freed from the rubble.  He will then demand that you help him kill the rest of the cultists and duergar mercenaries; this will make all NPCs except for Nere hostile during the battle.  


If choosing to defy Nere when he kills the gnome slaves, or when he demands that the party kill the other cultists, and not having a deal with Elder Brithvar, then the party will be forced to fight Nere and all of the duergar at the same time. If, however, having a deal with Elder Brithvar, it's possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.   
If you choose to defy Nere when he kills the gnome slaves, or when he demands that you kill the other cultists, and you don't have a deal with Elder Brithvar, you will be forced to fight Nere and all of the duergar at the same time. If, however, you do have a deal with Elder Brithvar, you can interrupt him from killing the gnome slaves and still side with him once Elder Brithvar attacks him, leading to an option of saving the gnomes while Nere is still alive.   


Should the party decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed. That will result in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.
Should the player decide to fight his mercenaries before freeing him, an option to convince him that the [[Absolute]] is a group of cultists will appear once freed.  


If Nere is defeated or died off-screen from either a revolt or poisoning, it's possible to remove his head to bring it to either [[Spaw]] or [[Glut]].
After defeating Nere, the player can remove his head to bring it to either [[Spaw]] or [[Glut]].  You can also remove his head if he dies off-screen, presumably from either a revolt or poisoning.  


Regardless of his status, the party will receive a {{RarityItem|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]]. There is no way to fix this lantern, rendering this item useless, but the the party will have several options to find a working moonlantern later.
Regardless of his status, the player will receive a {{SmIconLink|Broken Moonlantern Icon.png|Broken Moonlantern}}, a precursor to a crucial item needed to travel through the [[Shadow-Cursed Lands]] in order to get to [[Moonrise Towers]].
 
There is no way to fix this lantern before going to the Moonrise Towers, rendering this item useless, as you will find a working moonlantern before you get a chance to fix this one.


=== Act Two ===
=== Act Two ===
If Nere is kept alive in Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]].
If you manage to keep Nere alive in the Grymforge and loyal to the Absolute, he will appear briefly in Act 2 as a zombie servant to [[Balthazar]]
 
== Related Quests ==
* [[Free True Soul Nere]]
* [[Deliver Nere's Head]]


== Combat ==
== Combat ==
Line 76: Line 76:


=== Tactics ===
=== Tactics ===
The fight against Nere is made easier if first completing [[Blind the Absolute]], as then there will be more allies and fewer enemies in this fight.
The fight against Nere is made easier if you first complete [[Blind the Absolute]], as there are more allies and fewer enemies in this fight.


It is highly recommended to keep away from the lava as well, because it is possible to get shoved into it, easily taking out one of the party members.
It is highly recommended keeping away from the lava as well, because it is possible to get shoved into it, easily taking out one of the party members.


Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those focus on taking out Nere.  
Be sure to take out the Mind Masters as soon as possible, as they can cast [[Mind Mastery]], which would rob an ally of their action. After those focus on taking out Nere.  


Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] .
Bringing a [[Sussur Bloom]] to the fight can greatly reduce the amount of magic being cast, thanks to its [[Sussur Flower Antimagic Field (Condition)|Sussur Flower Antimagic Field]] .{{clear}}


=== Loot ===
=== Loot ===
Line 100: Line 100:
* {{MdRarityItem|Spider's Lyre}}
* {{MdRarityItem|Spider's Lyre}}
{{div col end}}
{{div col end}}
It's possible to get both {{MdRarityItem|Gift from the Absolute}} and {{MdRarityItem|Mind Flayer Parasite Specimen}} by first completing [[Free True Soul Nere]] then killing Nere later.


== Speak with Dead ==
== Speak with Dead ==
Line 139: Line 137:


== Notes ==
== Notes ==
* Grants 90 experience when killed.
 
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} If all Duergar are killed, including those  that the party might have struck a deal with and were allies during the fight with Nere, the Deep Gnomes will not care about the player looting Nere.The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.
* Looting Nere's corpse is considered a crime by any remaining Duergar and Deep Gnomes and they will turn hostile if they catch the party looting.{{Verify}} The dwarves and gnomes will leave after a [[Long Rest]], allowing the party to loot to their heart's content.


== External links ==
== External links ==
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: