Editing Orin/Combat
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{PageSeo | {{PageSeo | ||
| title = Fighting Orin the Red | | title = Fighting Orin the Red | ||
| description = This page focuses on Orin's behavior during combat and how to fight | | description = This page focuses on Orin's behavior during combat and how to fight him. | ||
| image = Edward-vanderghote-orin.webp | | image = Edward-vanderghote-orin.webp | ||
}} | }} | ||
{{Infobox statistics | |||
{{Infobox | |||
| name = Orin the Red | | name = Orin the Red | ||
| image = Edward-vanderghote-orin.webp | | image = Edward-vanderghote-orin.webp | ||
| imagesize = 0.7 | |||
| size = Medium | | size = Medium | ||
| type = Humanoid | | type = Humanoid | ||
| | | armour_class = 20 | ||
| | | hit_points = 145 | ||
| | | hit_points_tactician = 208 | ||
| | | movement_speed_meters = | ||
| movement_speed_feet = | |||
| | | weight_kg = 75 | ||
| weight_lb = 150 | |||
| hiddenlevel = 12 | |||
| str = 18 | | str = 18 | ||
| dex = 22 | | dex = 22 | ||
Line 29: | Line 24: | ||
| wis = 16 | | wis = 16 | ||
| cha = 19 | | cha = 19 | ||
| dex_save_proficiency = yes | |||
| int_save_proficiency = yes | |||
| initiative = +7 | |||
| | | condition1_name = Legendary Resistance: Incapacitation | ||
| | | condition1_description = +10 to your next saving throw against being Incapacitated. | ||
| condition1_mode = Tactician | |||
| | | feature1_name = Ambusher (+1) | ||
| feature1_description = +1 to Initiative rolls. | |||
| | | feature1_item = Studded Leather Armour +2 | ||
| feature2_name = Crimson Weapon | |||
| | | feature2_description = Add your ability modifier to the damage of offhand attacks. | ||
| feature2_item = Crimson Mischief | |||
| feature3_name = Darkvision | |||
| feature3_description = Can see in the dark up to 12m. | |||
| feature4_name = Evasion | |||
| feature4_description = You receive less damage from spells or effects that require a DEX save. | |||
| feature5_name = Exploit Weakness | |||
| feature5_description = Creatures hit with Bloodthirst receive Vulnerability to Piercing damage. | |||
| feature5_item = Bloodthirst | |||
| feature6_name = Fast Hands | |||
| feature6_description = You gain an extra Bonus action. | |||
| feature7_name = Immutable Form | |||
| feature7_description = Immune to having your form changed. +5 to saving throws against being Banished. | |||
| feature8_name = Legendary Action: Murderous Retort | |||
| feature8_description = Use a Legendary Action to immediately strike back at your attacker. | |||
| feature8_mode = Honour | |||
| | | feature9_name = Improved Critical | ||
Darkvision | | feature9_description = The number you need to roll a critical hit while attacking is reduced by 1. | ||
| feature9_item = Bloodthirst | |||
Evasion | | feature10_name = Magic Resistance | ||
| feature10_description = Advantage on saving throws against spells and other magical effects. | |||
| feature11_name = Opportunity Attack | |||
| feature11_description = Automatically attack an enemy moving out of your reach. | |||
| feature12_name = Perfect Sentry | |||
| feature12_description = Cannot be Surprised. | |||
Exploit Weakness | | feature13_name = Prey Upon the Weak | ||
| feature13_description = Crimson Mischief deals an extra 1d4 Piercing damage against targets with 50% or fewer hit points. | |||
| feature13_item = Crimson Mischief | |||
| feature14_name = Reliable Talent | |||
| feature14_description = Ability checks with proficient skills have a floor of 10. | |||
| feature15_name = Superior Padding | |||
Legendary Action: Murderous Retort | | feature15_description = You take 1 less Bludgeoning damage. | ||
| feature15_item = Studded Leather Armour +2 | |||
| feature16_name = Uncanny Dodge | |||
| feature16_description = When an attack hits you, you only take half the usual damage. | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
This page focuses on [[Orin]]'s behavior during turn-based combat gameplay. | This page focuses on [[Orin]]'s behavior during turn-based combat gameplay. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{UnderConstruction|section}} | |||
{{ | |||
== Allies == | == Allies == | ||
{{UnderConstruction|section}} | |||
== Encounters == | |||
Orin can be fought at the [[Bhaal Temple]] in the [[Undercity Ruins]]. For the fight, she will take the form of the Slayer (see [[Slayer]] for a list of its attacks). | |||
She will be surrounded by various Bhaal cultists under the effect of [[Sanctuary]] who will not enter combat on their own. As long as at least one of the cultists are alive, the [[Boon of Bhaal]] will take one action at the end of each turn. The [[Boon of Bhaal]] is represented by a big skull above the Chamber's door. It will be able to give Orin at least 7 stacks of [[Unstoppable]] each round. | |||
If the player convinces Orin that [[Sarevok]] is her father, or successfully taunts her about it, [[Bhaal]] will force her to transform into the Slayer Form, and she'll start the fight with [[A Mist Most Scarlet (Condition)|A Mist Most Scarlet]]. | |||
While in Slayer form, she will have [[Slayer's Improved Extra Attack]], allowing her to make two additional attacks after attacking with her main-hand weapon. | |||
In Honour mode, she will have [[Legendary Action: Sanguine Lash]] in her slayer form, allowing her to use [[Sanguine Lash]] as a reaction once per round. She will also have [[Legendary Resistance: Incapacitation (Condition)|Legendary Resistance]] against being incapacitated. The [[Boon of Bhaal]] gains a legendary action [[Bhaal's Edict]] - if Orin did not use her own legendary actions this turn, the [[Boon of Bhaal]] will force [[Bhaal's Edict]] upon one of your party members. If that party member is unable to kill another creature, they will die upon ending their turn. | |||
As the [[Dark Urge]] the player will be able to agree to a duel against Orin. The duel will separate you from your companions. Orin will not be granted the [[Unstoppable]] feature during the duel and the [[Boon of Bhaal]] will not be active. Dying during the duel will not result in an immediate game over, but will impact the personal story of the [[Dark Urge]]. Your allies will then start fighting the normal version of the encounter against Orin and her ritualists. While Orin will not heal any damage done to her in the duel, she will gain the [[Unstoppable]] feature she normally has. | |||
Depending on your choices in [[Act 2]] Orin will have different forms that you can fight against. If you have been granted the slayer's form, Orin will instead battle in her humanoid form. Note that when conversing before the fight, the Urge will have the opportunity to transform into the Slayer through dialogue. If this option is taken, they will be able to transform an additional time during combat (if the form is removed), rather than having to wait for a long rest. | |||
While in the humanoid form, she will dual-wield [[Crimson Mischief]] and [[Bloodthirst]]. She will also gain one stack of [[Murderous Strikes (Condition)|Murderous Strikes]] per successful hit. After gaining five stacks of [[Murderous Strikes (Condition)|Murderous Strikes]], she will lose all stacks and be able to use her [[Deathbringer Assault (Orin)|Deathbringer's Assault]] to attack seven times. In Honour mode, Orin will use Deathbringers Assault for her reaction with Murderous Retort when it becomes available. | |||
If you do not have the slayer form Orin will instead transform into the slayer during the cutscene. Her slayer form is different from your own slayer form as it does not function like a [[Wildshape]] or [[Polymorph]] - reducing her to 0 hit points will kill her. She will also not be able to use opportunity attacks as the slayer during the duel. | |||
==Achievements== | |||
{{Achievement|First Blood}} | |||
== Notes == | == Notes == | ||
{{ | {{UnderConstruction|section}} | ||
[[Category:Combat guides]] | [[Category:Combat guides]] |