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Latest revision | Your text | ||
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| feature6_name = Unearthly | | feature6_name = Unearthly | ||
| feature6_description = This creature is Immune to Falling damage. | | feature6_description = This creature is Immune to Falling damage. | ||
}} | }} | ||
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | '''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Telekinetic Thrust}} | {{Feature box|name=Telekinetic Thrust|image name=Shove.webp | ||
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]]. | |||
{{Action|bonus}}}} | |||
{{Feature box|Forceful Throw}} | {{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}. | ||
Heavier items deal more damage. | |||
{{Feature box|Fly (Class Action)}} | {{Range|melee}} | ||
{{Action}}}} | |||
{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp | |||
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage. | |||
{{Action}}}} | |||
{{Feature box|name=Fly (Class Action)|image name= Fly.webp | |||
|* Fly through the air using movement speed. | |||
{{Action|movement}}}} | |||
== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{ | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | * Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | ||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | * They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. |