Editing Poltergeist
Jump to navigation
Jump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
{{ | {{CharacterInfo | ||
| name = Poltergeist | |title = | ||
| | |name = Poltergeist | ||
| | |filename = Visible | ||
| | |file = Poltergeist Model.png | ||
| | |file-px = 150 | ||
| | |filename2 = Invisible | ||
| | |file2 = Poltergeist Invisible Model.png | ||
| | |file2-px = 150 | ||
| | |STR =1 | ||
| | |DEX =14 | ||
| str = | |CON =11 | ||
| dex = | |INT =10 | ||
| con = | |WIS =10 | ||
| int = | |CHA =13 | ||
| wis = | |str save = | ||
| cha = | |dex save = | ||
| | |con save = | ||
| conditions = Invisible | |int save = | ||
| | |wis save = | ||
|cha save = | |||
|level = 8 | |||
|race = Undead | |||
|type = Undead | |||
|HP = 52 | |||
|AC = 14 | |||
|speed = | |||
|size = Medium | |||
|weight =2 lbs | |||
|proficiency = | |||
|initiative = | |||
|bludgeoning = resistant | |||
|piercing = resistant | |||
|slashing = resistant | |||
|acid = double | |||
|cold = double | |||
|fire = double | |||
|force = | |||
|lightning = double | |||
|necrotic = Immune | |||
|poison = Immune | |||
|psychic = | |||
|radiant = | |||
|thunder = double | |||
|magic = | |||
|class = | |||
|background= | |||
|location = [[Lady Jannath's Estate]] | |||
|faction = | |||
|family = | |||
|allies = [[Vengeful Soul]], [[Cursed Skull]] | |||
|enemies = | |||
|exp = | |||
|alt-name = | |||
|alt-image = | |||
|conditions={{CON|Invisible}} | |||
|passive= | |||
{{PAS|Darkvision}} | |||
{{PAS|Ethereal}} | |||
{{PAS|Innate Invisibility}} | |||
{{PAS|Incorporeal Movement}} | |||
{{PAS|Opportunity Attack}} | |||
{{PAS|Unearthly}} | |||
}} | }} | ||
'''Poltergeists''' are an Undead creature in | '''Poltergeists''' are an Undead creature in Baldur's Gate 3. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | ||
== Attacks and | == Attacks and Abilities == | ||
{{Feature box|Telekinetic Thrust}} | {{Feature box|name=Telekinetic Thrust|image name=Shove.webp | ||
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]]. | |||
}} | |||
{{Feature box| | {{Feature box|name=Withering Touch|image name=Inflict Wounds.webp | ||
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage. | |||
}} | |||
{{Feature box| | {{Feature box|name=Fly (Class Action)|image name= Fly.webp | ||
|* Fly through the air using movement speed. | |||
}} | |||
== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{ | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | * Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | ||
* Poltergeists may pick up and use weapons displayed on the estate walls. | |||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | * They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | ||
== External links == | == External links == |