Editing Poltergeist
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{{Infobox | {{Infobox statistics | ||
| name = Poltergeist | | name = Poltergeist | ||
| image = Poltergeist Model.png | | image = Poltergeist Model.png | ||
| race = | | imagesize = 0.5 | ||
| race = Undead | |||
| size = Medium | | size = Medium | ||
| type = Undead | | type = Undead | ||
| | | hit_points = 52 | ||
| | | armour_class = 14 | ||
| | | weight_kg = 1 | ||
| | | weight_lb = 2 | ||
| | | level = 8 | ||
| str = 1 | | str = 1 | ||
| dex = 14 | | dex = 14 | ||
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| wis = 10 | | wis = 10 | ||
| cha = 13 | | cha = 13 | ||
| | |||
| | | nonmagic resistant1 = Bludgeoning | ||
| | | nonmagic resistant2 = Piercing | ||
| nonmagic resistant3 = Slashing | |||
| resistant1 = Acid | |||
| resistant2 = Cold | |||
| resistant3 = Fire | |||
| resistant4 = Lightning | |||
| resistant5 = Thunder | |||
| immune1 = Necrotic | |||
| immune2 = Poison | |||
| condition1_name = Invisible | |||
| condition1_description = Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls. | |||
| feature1_name = Darkvision | |||
| feature1_description = Can see in the dark up to 12m. | |||
| feature2_name = Ethereal | |||
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon. | |||
| feature3_name = Innate Invisibility | |||
| feature3_description = Invisible by nature, this creature can only be seen through magical means. | |||
| feature4_name = Incorporeal Movement | |||
| feature4_description = Opportunity attacks against you have Disadvantage. | |||
| feature5_name = Opportunity Attack | |||
| feature5_description = Automatically attack an enemy moving out of your reach. | |||
| feature6_name = Unearthly | |||
| feature6_description = This creature is Immune to Falling damage. | |||
}} | }} | ||
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | '''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]]. | ||
== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Telekinetic Thrust}} | {{Feature box|name=Telekinetic Thrust|image name=Shove.webp | ||
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]]. | |||
{{Action|bonus}}}} | |||
{{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}. | |||
Heavier items deal more damage. | |||
{{Range|melee}} | |||
{{ | {{Action}}}} | ||
{{Feature box|Withering Touch}} | {{Feature box|name=Withering Touch|image name=Inflict Wounds.webp | ||
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage. | |||
{{Action}}}} | |||
{{Feature box|Fly (Class Action)}} | {{Feature box|name=Fly (Class Action)|image name= Fly.webp | ||
|* Fly through the air using movement speed. | |||
{{Action|movement}}}} | |||
== Tactics == | == Tactics == | ||
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{ | * Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn. | ||
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | * Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture). | ||
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. | * They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active. |