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{{Infobox creature
{{Infobox statistics
| name = Poltergeist
| name = Poltergeist
| image = Poltergeist Model.png
| image = Poltergeist Model.png
| race = [[Undead]]
| imagesize = 0.5
| race = Undead
| size = Medium
| size = Medium
| type = Undead
| type = Undead
| e hp = 28
| hit_points = 52
| hp = 40
| armour_class = 14
| t hp = 52
| weight_kg = 1
| ac = 14
| weight_lb = 2
| weight kg = 1
| level = 8
| str = 1
| str = 1
| dex = 14
| dex = 14
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| wis = 10
| wis = 10
| cha = 13
| cha = 13
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity
 
| conditions = Invisible
| nonmagic resistant1 = Bludgeoning
| passives = Darkvision, Ethereal, Innate Invisibility, Incorporeal Movement, Opportunity Attack, Unearthly, Careful Veil
| nonmagic resistant2 = Piercing
| nonmagic resistant3 = Slashing
| resistant1 = Acid
| resistant2 = Cold
| resistant3 = Fire
| resistant4 = Lightning
| resistant5 = Thunder
| immune1 = Necrotic
| immune2 = Poison
| condition1_name = Invisible
| condition1_description = Advantage on Attack rolls and imposes disadvantage on enemy Attack Rolls.
 
| feature1_name = Darkvision
| feature1_description = Can see in the dark up to 12m.
| feature2_name = Ethereal
| feature2_description = Cannot be Shoved, Thrown, or used as an Improvised Weapon.
| feature3_name = Innate Invisibility
| feature3_description = Invisible by nature, this creature can only be seen through magical means.
| feature4_name = Incorporeal Movement
| feature4_description = Opportunity attacks against you have Disadvantage.
| feature5_name = Opportunity Attack
| feature5_description = Automatically attack an enemy moving out of your reach.
| feature6_name = Unearthly
| feature6_description = This creature is Immune to Falling damage.
}}
}}
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].
'''Poltergeists''' are an Undead creature in ''Baldur's Gate 3''. They are found in the [[Lady Jannath's Estate|Jannath Estate]].


== Attacks and abilities ==
== Attacks and abilities ==
{{Feature box|Telekinetic Thrust}}
{{Feature box|name=Telekinetic Thrust|image name=Shove.webp
|* Shove a creature within range with your mind, behaves as a ranged [[Shove]].
{{Action|bonus}}}}
 
{{Feature box|name=Forceful Throw|image name=Throw.webp|Throw an item at a creature, wounding it and possibly knocking it {{cond|Prone}}.
 
Heavier items deal more damage.
 
{{Range|melee}}


{{Feature box|Forceful Throw}}
{{Action}}}}


{{Feature box|Withering Touch}}
{{Feature box|name=Withering Touch|image name=Inflict Wounds.webp
|* Melee attack which deals {{DamageText|4d8 + 3|Necrotic}} damage.
{{Action}}}}


{{Feature box|Fly (Class Action)}}
{{Feature box|name=Fly (Class Action)|image name= Fly.webp
|* Fly through the air using movement speed.
{{Action|movement}}}}


== Tactics ==
== Tactics ==
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{Pass|Volo's Ersatz Eye (passive feature)}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will initially have the condition {{cond|Invisible}}, and will cause damage by throwing furniture. If a party member has the condition {{cond|See Invisibility}} or {{cond|Volo's Ersatz Eye}}, they will become {{cond|Revealed}} for one turn.
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* Poltergeists will only be drawn into battle if they are revealed, otherwise they can be ignored entirely (although they will continue throwing furniture).
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
* They can fly down from the upper levels of the estate, so it may be best to wait for them to come closer rather then traversing into areas where [[Cursed Skull]]s are still active.
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