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| {{ActionPage
| | [[File:Preserve Life.jpg|thumb|right|Ingame tooltip]] |
| | description = Evoke a healing energy that restores {{DamageText|3 x Character Level|Healing}} to allied creatures.
| | '''Preserve Life''' is a '''Subclass Feature''' of [[Life Domain]] Clerics. This ability allow these Clerics to heal their allies. |
| | warning = {{Prereq|Has no effect on undead and constructs.}} | | |
| | image = Preserve Life.webp | | == Description == |
| | summary = '''Preserve Life''' is an Action available to {{Class|Life Domain}}s. This ability allows these Clerics to heal their allies.
| | Evoke a healing energy that restore <code>3 × Cleric Level</code> Hit Points to allied creatures. |
| | cost = action, chadiv
| | == Properties == |
| | concentration =
| | <code>[[File:Action Icon.png|frameless|middle|link=]] Action + [[File:Channel Divinity Charges Icon.png|frameless|middle|link=]] Channel Divinity</code> |
| | damage = 3 x Character's Level
| | ''Has no effect on undead and constructs'' |
| | damage type = Healing
| | |
| | recharge =
| | * [[File:Natural Recovery Icon.png|frameless|40px|middle|link=]] Range: <code>9m / 30ft</code> |
| | duration =
| |
| | range = self
| |
| | aoe = sphere | |
| | aoe m = 9 | |
| | aoe ft = 30 | |
| | save = | |
| | additional = | |
| | higherlevels = | |
| | class learns at level 2 = Life Domain
| |
| | notes =
| |
| * Unlike most class-specific actions, Preserve Life scales based on [[character level]], not class level. For example, a Level 12 {{Class|Life Domain}} and a Level 12 character with 10 Levels in {{Class|Druid}} and 2 Levels in {{Class|Life Domain}} will both heal for 36 Hit Points. | |
| }}
| |