Editing Primal Stampede
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| summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | | summary = '''Primal Stampede''' is a {{Class|Wildheart}} action only available while using {{SAI|Rage: Elk Heart}}, allowing you charge in a line dealing damage to all enemies and knocking them prone. | ||
| description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | | description = Charge forward, attacking all hostile creatures in your way. Deals {{DamageText|1d4 {{DamageModifier|Strength}}|Bludgeoning}} damage and knocks targets {{Cond|Prone}}. | ||
| | Available only when {{Cond|Rage|Raging}}. | ||
| | | cost = action | ||
| damage = 1d4 | | cost2 = movement | ||
| damage = amounttext:1d4 + Strength modifier, type:Bludgeoning | |||
| range m = 9 | | range m = 9 | ||
| range ft = 30 | | range ft = 30 | ||
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| aoe ft = 30 | | aoe ft = 30 | ||
| attack roll = yes | | attack roll = yes | ||
| recharge = | | recharge = | ||
| condition = Prone | | condition = Prone | ||
| condition save = | | condition save = | ||
| condition duration = 2 | | condition duration = 2 | ||
| | | notes = | ||
* There is no {{Saving throw}} to avoid being knocked {{Cond|Prone}}. | |||
* Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | * Hits all enemies within a {{distance|m=2|ft=7}} radius along the charge path. | ||
* Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. | * Uses an unarmed attack roll and hence benefits from the [[Tavern Brawler]] [[feat]] to greatly improve the chance to hit. |