Editing Pushing Attack (Melee)

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{{Redirect
'''Pushing Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and push them away.
| redirect = Pushing Attack
 
| use1 = the ranged version, see
[[File:Pushing Attack Melee Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox
| article1 = Pushing Attack (Ranged)
| title = <div style="font-size:105%; font-family:Georgia;">''"Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly push the target back 4.5m / 15ft."''</div>
| use2 = the Titanstring Bow ability, see
----
| article2 = Pushing Attack (Titanstring Bow)
<div style="text-align:center;">[[File:Action Icon.png|25px]] '''Action''' [[File:Superiority Die d8 Icon.png|frameless|25px]] '''Superiority Die'''</div>
}}
----
{{Weapon action page
| Damage = Weapon Damage + <span style="color:#999999">1d8</span>
| summary = '''Pushing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
| Damage Types = [[Damage Types|<span style="color:#999999">Physical damage</span>]]
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
| Range = Weapon Range (Melee)
| image = Pushing Attack Melee.webp
| Saving Throw = [[Strength]]
| controller icon = Pushing Attack Melee Icon.webp
}}]]
| icon = Pushing Attack Melee Unfaded Icon.webp
 
| cost = action
== Description ==
| hit cost = supdie
Spend a superiority die to deal {{C|Weapon Damage + 1d8 Physical damage}} and possibly push the target back {{C|4.5m / 15ft}}.
| concentration =  
 
| damage = weapon
== Properties ==
| extra damage = superiority die
{{C|[[File:Action Icon.png|frameless|25px]] Action + [[File:Superiority Die d8 Icon.png|frameless|25px]] Superiority Die}}
| attack roll = yes
 
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
* Damage: Weapon Damage + 1d8 Physical
| recharge =
** <code>Weapon Damage + [[File:+1d8 Physical.png|frameless|50px]] <span style="color:#999999">1d8</span> [[Damage Types|<span style="color:#999999">Physical</span>]]</code>
| duration =
* Range: {{C|[[File:Range Icons.png|frameless|upright=0.1]] Weapon Range}}
| range = weapon
* Saving Throw: {{C|[[File:Saving Throws Icon.png|frameless|upright=0.1]] [[Strength]]}}
| aoe =
* [[File:Melee Icons.png|frameless|upright=0.1]] Melee
| aoe m =
| aoe ft =  
| save = STR
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}
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