Editing Pushing Attack (Melee)

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{{Redirect
'''Pushing Attack (Melee)''' is a [[Battle Master|Battle Masters]] Fighters Action. This ability allow these Fighters to deal damage to enemies with Melee Weapons and push them away.
| redirect = Pushing Attack
 
| use1 = the ranged version, see
== Description ==
| article1 = Pushing Attack (Ranged)
Spend a superiority die to deal <code>Weapon Damage + 1d8</code> damage and possibly push the target back <code>4.5m / 15ft</code>.
| use2 = the Titanstring Bow ability, see
 
| article2 = Pushing Attack (Titanstring Bow)
== Properties ==
}}
[[File:Pushing Attack Melee Tooltip.png|thumb|right|upright=1.5|In-game tooltip]]
{{Weapon action page
<code>[[File:Action Icon.png|frameless]] Action + [[File:Superiority Dice d8.png|frameless]] Superiority Die</code>
| summary = '''Pushing Attack (Melee)''' is a {{Class|Battle Master}} Action. This combat manoeuvre allows the Fighter to deal damage to enemies with Melee Weapons and push them away.
 
| description = Spend a superiority die to deal an additional {{DamageText|1d8|Physical}} damage and possibly push the target back {{Distance|m=4.5|ft=15}}.
* Damage: <code>Weapon Damage + 1d8</code>
| image = Pushing Attack Melee.webp
* [[File:Range Icon.png|frameless|upright=0.1]] Range: <code>Weapon Range</code>
| controller icon = Pushing Attack Melee Icon.webp
* [[File:Saving Throw Icon.png|frameless|upright=0.1]] Saving Throw: <code>[[Strength]]</code>
| icon = Pushing Attack Melee Unfaded Icon.webp
| cost = action
| hit cost = supdie
| concentration =  
| damage = weapon
| extra damage = superiority die
| attack roll = yes
| on miss = Does not spend {{R|supdie|forceplural=yes}}.
| recharge =
| duration =
| range = weapon
| aoe =
| aoe m =
| aoe ft =  
| save = STR
| higher levels = At level 10 with {{SAI|Improved Combat Superiority}} the damage bonus increases to {{C|{{DieIcon|d10|Physical}}1d10}}
| class learns at level 3 = Battle Master
| granted by feats = Martial Adept
| notes =
}}
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