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{{PageSeo
{{Tab
| title = Fighting Raphael
|one=Raphael
| description = Raphael is a Cambion in Baldur's Gate 3, able to be fought at the House of Hope, where he is joined by Korilla, Yurgir and six Vengeful Cambions.
|one-name=Overview
| image = Raphaellarianrender.jpeg
|two=Raphael/Combat
}}
|two-name=Combat
{{Infobox creature
}}This page focuses on [[Raphael]]'s behaviour during combat encounters.
| name = Raphael
| image = Raphael Model Demonic.png
| str = 18
| dex = 16
| con = 17
| int = 14
| wis = 16
| cha = 19
| str save prof = y
| con save prof = y
| int save prof = y
| cha save prof = y
| level = 12 <!--;16{{honour}}-->
| h level = 16
| race = [[Fiend]]
| type = Fiend
| hp = 666
| ac = 21
| size = Medium
| weight kg = 80
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full


| conditions = Soul Pillar Proximity
== House of Hope ==
| passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper
Raphael is able to be fought at the [[House of Hope]]. He will be joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells.
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke
}}
{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
== Conditions ==
* {{cond|Punish Divinity}} - use a reaction to give {{cond|Infernal Stun}} to a creature attacking with radiant damage
* {{SAI|Soul Pillar Proximity}} - this condition grants Raphael attacks an additional {{DamageText|1d12|Fire}} damage. He also has a +3 bonus to his {{Ability Check|Dexterity}} and [[Saving Throw]]s.
* Soul Charges: Raphael uses these charges as spell slots.


=== Extra initiative ===
== Attacks and Abilities ==
While his tooltip shows +9 initiative, most of it is added through the Soul Pillar dexterity bonuses, which are applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue and only in regular fiend form.  If disengaging and trying to fight again, he'll have full +9 initiative again.
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
}}


=== Regular Fiend Form ===
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
{{Feature box|Igniting Spark}}
|* A ranged attack dealing {{DamageText|4d6|Fire}} damage and creating a [[Hellfire Surface]] beneath the target.
{{Feature box|Incinerate}}
*Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
{{Feature box|Diabolic Chains}}
* Raphael may also spend a Soul Charge and use this as a {{action | bonus }}.
{{Feature box|Consume Souls}}
}}


=== Ascended Fiend Form ===
{{Feature box|name=Incinerate|image name=Flame Strike.webp
{{Infobox creature
|* Raphael spends two Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
| name = Ascended differences
| image = Raphael Ascended Fiend Model.png
| level = 12
| str = 20
| dex = 16
| con = 17
| int = 14
| wis = 16
| cha = 19
| str save prof = y
| con save prof = y
| int save prof = y
| cha save prof = y
| conditions = Ascended Fiend
| passives = Multiattack: Last Resort
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension
}}
}}


{{Feature box|Fiendish Ascension}}
{{Feature box|name=Consume Souls|image name=Action Surge.webp
{{Feature box|Multiattack (Raphael)}}
|* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}.
{{Feature box|Ravaging Inferno}}
}}
{{Feature box|Claws (Raphael)}}


=== Punish Divinity ===
=== Punish Divinity ===
{{Feature box|Punish Divinity}}
{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
{{Feature box|Soul Drain}}
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
}}


=== Honour mode ===
{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt.  
 
}}
{{Feature box|Beguiling Rebuke}}
{{Feature box|Soul Ascension}}
 
== Conditions and passives ==
<!--May have been removed in patch 5
====Punish Divinity====
{{condition|Punish Divinity}}
* This condition lets Raphael use his {{SAI|Punish Divinity}} ability.
* It is refreshed when he uses his {{SAI|Consume Souls}} ability. -->
 
====Soul Pillar Proximity====
{{condition|Soul Pillar Proximity}}
* This condition stacks for each Soul Pillar still active. At the maximum of four stacks, Raphael will have an additional {{DamageText|4~48|Fire}} damage and a +12 bonus to [[Dexterity]] [[checks]] and [[saving throws]].
* As this affects his Dexterity score, at the beginning of combat he will have an AC of 27
 
====Soul Charges====
{{condition|Soul Charges}}
* This condition will recharge when Raphael uses his {{SAI|Consume Souls}} ability. He gains a charge for each remaining pillar.
* This condition will also recharge when Raphael uses his {{SAI|Fiendish Ascension}} ability. He gains a charge for each destroyed pillar.
* Raphael uses these charges as spell slots.
 
====Ascended Fiend====
{{condition|Ascended Fiend}}
 
====Soul Reaper====
{{SAI|Soul Reaper}}
* When Raphael reduces an enemy's hit points to 0, he Severs the soul from their body.
{{condition|Severed Soul}}
 
=== Honour mode===
While in Honour mode, Raphael has some additional passives, which let him use their associated abilities (see [[#Honour mode]]):
*{{SAI|Legendary Action: Soul Ascension}}
*{{SAI|Legendary Action: Beguiling Rebuke}}
 
== Allies ==
* [[Yurgir]] (conditional)
* [[Korrilla]]
* 6x [[Vengeful Cambion]]


== Encounter details==
{{CharacterInfo2
{{Infobox creature
|name = Pillar of Souls
| name = Pillar of Souls
|HP = 99
| image = Pillar of Souls .png
|piercing = double
| imagesize = 0.5
|bludgeoning = Vulnerable
| hp = 99
|necrotic = immune
| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable
|fire = immune
|psychic = immune
|poison = immune
|force = Vulnerable
}}
}}
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.


The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they  previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}.
== Tactics ==
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).


=== Phase one ===
* If the party killed him during [[Kill Raphael's Old Enemy]], Yurgir can be persuade to ally with the party with a {{Ability check|Persuasion|30}}.
This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.


* It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage, but the {{RarityItem|Orphic Hammer}} will do the most damage to them.


Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.
* Take care when using {{DamageType|radiant}} damage against Raphael and his [[Cambion]]s, as they both have conditions that let them take reactions against it.  
 
** Raphael: {{cond|Punish Divinity}} - use a reaction to give {{cond|Infernal Stun}} to a creature attacking with radiant damage.
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.
** Cambions: {{cond|Fleeting Protection}} - Raphael reflects twice the amount of radiant damage done as Fire damage.
 
=== Phase two ===
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
 
At this stage, he may use his most powerful attack, [[#_Ravaging Inferno|Ravaging Inferno]], costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.
 
He will also now be able to use his [[# Multiattack|Multiattack]]. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.
 
== Tactics ==
=== Pre-combat ===
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}}. They are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain.
* Placing {{SmRarityItem|Smokepowder Barrel}}s or {{SmRarityItem|Runepowder Barrel}}s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
* Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.


=== During combat ===
* {{SAI|Planar Binding}} is useful here for controlling the cambions.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits.


== Footnotes ==
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and a special version of {{SAI|Banishment}} which can be used to permanently eject cambions.
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