Editing Raphael/Combat
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{{ | {{Tab | ||
| | |one=Raphael | ||
| | |one-name=Overview | ||
|two=Raphael/Combat | |||
|two-name=Combat | |||
}}This page focuses on [[Raphael]]'s behaviour during combat encounters. | |||
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== House of Hope == | |||
Raphael is able to be fought at the [[House of Hope]]. He will be joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena has four Soul Pillars which Raphael uses to regain health and cast more powerful spells. | |||
== | == Conditions == | ||
* {{cond|Punish Divinity}} - use a reaction to give {{cond|Infernal Stun}} to a creature attacking with radiant damage | |||
* {{SAI|Soul Pillar Proximity}} - this condition grants Raphael attacks an additional {{DamageText|1d12|Fire}} damage. He also has a +3 bonus to his {{Ability Check|Dexterity}} and [[Saving Throw]]s. | |||
* Soul Charges: Raphael uses these charges as spell slots. | |||
=== | == Attacks and Abilities == | ||
{{Feature box|name=Fiendish Ascension|image name=Disguise Self Masc Strong Tiefling.webp | |||
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar. | |||
}} | |||
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp | |||
{{Feature box|Igniting Spark | |* A ranged attack dealing {{DamageText|4d6|Fire}} damage and creating a [[Hellfire Surface]] beneath the target. | ||
{{ | *Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}} | ||
{{ | * Raphael may also spend a Soul Charge and use this as a {{action | bonus }}. | ||
{{ | }} | ||
{{Feature box|name=Incinerate|image name=Flame Strike.webp | |||
{{ | |* Raphael spends two Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area. | ||
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}} | }} | ||
{{Feature box| | {{Feature box|name=Consume Souls|image name=Action Surge.webp | ||
{{ | |* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}. | ||
{{ | }} | ||
=== Punish Divinity === | === Punish Divinity === | ||
{{Feature box|Punish Divinity}} | {{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp | ||
{{ | |* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage. | ||
}} | |||
{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp | |||
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt. | |||
}} | |||
{{Feature box| | |||
* | |||
{{CharacterInfo2 | |||
{{ | |name = Pillar of Souls | ||
| name = Pillar of Souls | |HP = 99 | ||
| | |piercing = double | ||
| | |bludgeoning = Vulnerable | ||
| | |necrotic = immune | ||
| | |fire = immune | ||
|psychic = immune | |||
|poison = immune | |||
|force = Vulnerable | |||
}} | }} | ||
== Tactics == | |||
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | |||
* If the party killed him during [[Kill Raphael's Old Enemy]], Yurgir can be persuade to ally with the party with a {{Ability check|Persuasion|30}}. | |||
* It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. | |||
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage, but the {{RarityItem|Orphic Hammer}} will do the most damage to them. | |||
* Take care when using {{DamageType|radiant}} damage against Raphael and his [[Cambion]]s, as they both have conditions that let them take reactions against it. | |||
** Raphael: {{cond|Punish Divinity}} - use a reaction to give {{cond|Infernal Stun}} to a creature attacking with radiant damage. | |||
** Cambions: {{cond|Fleeting Protection}} - Raphael reflects twice the amount of radiant damage done as Fire damage. | |||
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* {{SAI|Planar Binding}} is useful here for controlling the cambions. | |||
*{{SAI|Planar Binding}} is useful here for controlling the cambions | |||
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and a special version of {{SAI|Banishment}} which can be used to permanently eject cambions. | |||
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