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| image = Raphaellarianrender.jpeg
| image = Raphaellarianrender.jpeg
}}
}}
{{Infobox creature
<div class="infobox"; style="width: 360px; float:right">{{#tag:tabber|
| name = Raphael
{{!}}-{{!}}Demonic=
| image = Raphael Model Demonic.png
{{CharacterInfo
| str = 18
|title = Master of the House
| dex = 16
|name = Raphael
| con = 17
|file = Raphael Model Demonic.png
| int = 14
|file-px=250
| wis = 16
|STR=18
| cha = 19
|DEX=16
| str save prof = y
|CON=17
| con save prof = y
|INT=14
| int save prof = y
|WIS=16
| cha save prof = y
|CHA=19
| level = 12 <!--;16{{honour}}-->
|str save=yes
| h level = 16
|con save=yes
| race = [[Fiend]]
|int save=yes
| type = Fiend
|cha save=yes
| hp = 666
|level=12;16{{honour}}
| ac = 21
|race=Fiend
| size = Medium
|type=Fiend
| weight kg = 80
|HP=666
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full
|AC=21
|speed=
|size=Medium
|weight=160lbs
|proficiency=
|initiative=+3{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}}
|piercing = resistant
|bludgeoning = resistant
|slashing = resistant
|fire = immune
|cold = double
|poison = double
|lightning = double
|conditions =
{{CON|Soul Pillar Proximity}}
|passive=
{{PAS|Darkvision}}
{{PAS|Devil's Sight}}
{{PAS|Fiendish Blessing}}
{{PAS|Inevitable Resolve}}
{{PAS|Infernal Retribution}}
{{PAS|Magic Resistance}}
{{PAS|Opportunity Attack}}
{{PAS|Soul Pillar Proximity}}
{{PAS|Soul Reaper}}
{{PAS|Legendary Action: Beguiling Rebuke|honour=t}}
|location =[[House of Hope]]
}}
{{!}}-{{!}}Ascended=
{{CharacterInfo
|title = Master of the House
|name = Raphael
|file = Raphael Ascended Fiend Model.png
|file-px = 350
|STR=20
|DEX=16
|CON=17
|INT=14
|WIS=16
|CHA=19
|str save=yes
|con save=yes
|int save=yes
|cha save=yes
|level=12;16{{honour}}
|race=Fiend
|type=Fiend
|HP=666
|AC=21
|speed=
|size=Medium
|weight=80kg / 160lbs
|proficiency=
|initiative=+7
|piercing = resistant
|bludgeoning = resistant
|slashing = resistant
|fire = immune
|cold = double
|poison = double
|lightning = double
|conditions =
{{CON|Soul Pillar Proximity}}
{{CON|Ascended Fiend}}
|passive=
{{PAS|Darkvision}}
{{PAS|Devil's Sight}}
{{PAS|Fiendish Blessing}}
{{PAS|Inevitable Resolve}}
{{PAS|Infernal Retribution}}
{{PAS|Magic Resistance}}
{{PAS|Multiattack: Last Resort}}
{{PAS|Opportunity Attack}}
{{PAS|Soul Pillar Proximity}}
{{PAS|Soul Reaper}}
{{PAS|Legendary Action: Soul Ascension|honour=t}}
|location =[[House of Hope]]
}}
}}</div>{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


| conditions = Soul Pillar Proximity
== Attacks and abilities ==
| passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper
{{Feature box|name=Igniting Spark|image name=Fire Bolt.webp
| h passives = Darkvision, Devil's Sight, Fiendish Blessing, Inevitable Resolve, Infernal Retribution, Magic Resistance, Opportunity Attack, Soul Pillar Proximity, Soul Reaper, Legendary Action: Beguiling Rebuke
|* A ranged attack which deals {{DamageText|4d6|Fire}} damage and creates a [[Hellfire Surface]] beneath the target.
* Creatures within the surface are inflicted with:<br> {{condition|Roiling Hellfire}}
* Raphael may also spend {{SmallIcon|Spell Slot Icon.png}} 1 Soul Charge and use this as a {{action | bonus }}.
}}
}}
{{CombatTab}}
This page focuses on [[Raphael]]'s behaviour during his combat encounter. Raphael is able to be fought at the [[House of Hope]], where he is joined by [[Korilla|Korrilla]], [[Yurgir]] and six [[Vengeful Cambion]]s. His arena also has four [[Pillar of Souls|Soul Pilllars]], which Raphael uses to regain health and cast powerful spells.


== Attacks and abilities ==
{{Feature box|name=Incinerate|image name=Flame Strike.webp
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to deal {{DamageText|8~64|Fire}} damage in a small area.
}}


=== Extra initiative ===
{{Feature box|name=Diabolic Chains|image name=Scorching Ray.webp
While his tooltip shows +9 initiative, most of it is added through the Soul Pillar dexterity bonuses, which are applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue and only in regular fiend form. If disengaging and trying to fight again, he'll have full +9 initiative again.
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to lash out with 3 chains of '''Hellfire''' and push the targets back 3m.
{{DamageInfo|6d6|Fire|per=ray}}
* Creates a [[Hellfire Surface]] for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}


=== Regular Fiend Form ===
{{Feature box|name=Ravaging Inferno|image name=Fireball.webp
{{Feature box|Igniting Spark}}
|* Raphael spends {{SmallIcon|Spell Slot Icon.png}} 2 Soul Charges to hurl an exploding ball of {{cond|Roiling Hellfire}} that damages all nearby creatures and objects.
{{Feature box|Incinerate}}
{{DamageInfo|20d6|Fire| save = Dexterity | save effect = half }}
{{Feature box|Diabolic Chains}}
{{AOE | radius | m = 4 | ft =  }}
{{Feature box|Consume Souls}}
* Creates Roiling Hellfire surface for {{Duration|1}}.
{{Prereq|Hellfire ignores [[Resistance]] and [[Immune|Immunity]] to {{DamageText||Fire}} damage.}}
}}
 
{{Feature box|name=Consume Souls|image name=Action Surge.webp
|* Raphael absorbs souls from each remaining Soul Pillar, regaining {{DamageText|3~18|Healing}} hit points per pillar, and restoring {{cond|Punish Divinity}}.
* Raphael restores a soul charge for each remaining pillar.
}}


=== Ascended Fiend Form ===
=== Ascended Fiend Form ===
{{Infobox creature
{{Feature box|name=Fiendish Ascension|image name=Fiendish Ascension.webp
| name = Ascended differences
|* Raphael takes on a more powerful infernal form, and consumes a new soul for every broken pillar.
| image = Raphael Ascended Fiend Model.png
* He may stay in this form longer for each pillar destroyed.
| level = 12
* (See the ''Ascended'' tab in the infobox above for Raphael's ascended stats).
| str = 20
}}
| dex = 16
 
| con = 17
{{Feature box|name=Multiattack|link=Multiattack (Raphael)|image name=Multiattack Earth Elemental.webp
| int = 14
|* This attack may only be used while Raphael has fulfilled the conditions for [[Multiattack: Last Resort]]; all soul pillars have been destroyed and he has transformed into his ascended form.
| wis = 16
* Raphael deals {{DamageText|2d12 + 5|Slashing}} damage twice, and gains {{cond|Action Surge}}.
| cha = 19
* Action Surge ultimately lets Raphael attack four times per round.
| str save prof = y
* After Raphael has used the last of his {{cond|Soul Charges}}, he will only use this attack.
| con save prof = y
| int save prof = y
| cha save prof = y
| conditions = Ascended Fiend
| passives = Multiattack: Last Resort
| h passives = Multiattack: Last Resort, Legendary Action: Soul Ascension
}}
}}


{{Feature box|Fiendish Ascension}}
{{TooltipBox|Claws|image=Action Imp Claws.png
{{Feature box|Multiattack (Raphael)}}
|* Melee attack dealing {{DamageText|3d6 + 5|Slashing}} damage.
{{Feature box|Ravaging Inferno}}
* Raphael may use this as a {{Action|Reaction}} to someone moving out of his range.
{{Feature box|Claws (Raphael)}}
}}


=== Punish Divinity ===
=== Punish Divinity ===
{{Feature box|Punish Divinity}}
 
{{Feature box|Soul Drain}}
{{Feature box|name=Punish Divinity|image name=Hellish Rebuke.webp
|* While Raphael has the {{cond|Punish Divinity}}, he may use this {{action|reaction}} to attempt to {{cond|Infernal Stun}} a creature who attacks him with {{DamageType|Radiant}} damage.
}}
 
{{Feature box|name=Soul Drain|image name=Vampiric Touch.webp
|* Against a creature who is {{cond|Infernal Stun|Infernal Stunned}}, Raphael may deal {{DamageText|12d6|Necrotic}} damage and restore his hit points by half the damage dealt.
}}


=== Honour mode ===
=== Honour mode ===
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.
While in [[Honour mode]], Raphael has access to [[legendary action]]s, which let him use two additional abilities. He can use legendary actions as many times per round as there are remaining Soul Pillars at the start of the round.


{{Feature box|Beguiling Rebuke}}
{{Feature box|name = Beguiling Rebuke| image name = Legendary Action Crowd Control.webp
{{Feature box|Soul Ascension}}
|* May only be used while in cambion form.
* As a reaction, try to {{cond|Beguiled|Beguile}} an attacker and its nearby allies.
* Creatures charmed in this way cannot attack Raphael.
* Raphael can use this legendary reaction to cast this as many times per round as there are remaining Soul Pillars.
}}
 
{{Feature box|name=Soul Ascension|image name = Legendary Action Utility.webp
|* May only be used while in {{SAI|Fiendish Ascension}} form
* Create a column of writhing souls that transforms allied [[Vengeful Cambion|Cambions]] into {{cond|Hellfire Cambion}}s and deals {{DamageText|6d10|Necrotic}} to any non-fiend caught inside.
* Cambions ascended by this cascade deal Hellfire damage, which ignores [[Resistance]] and [[Immunity]] to Fire damage.
* Raphael can spend a Legendary Action to immediately cast this when he or his allies are attacked.
{{DamageInfo|6d10|Necrotic| save = Dexterity | save dc = 18 | save effect = half }}
}}


== Conditions and passives ==
== Conditions and passives ==
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*{{SAI|Legendary Action: Beguiling Rebuke}}
*{{SAI|Legendary Action: Beguiling Rebuke}}


== Allies ==
{{CharacterInfo2
* [[Yurgir]] (conditional)
|name = Pillar of Souls
* [[Korrilla]]
|file = Pillar of Souls .png
* 6x [[Vengeful Cambion]]
|file-px = 250
 
|HP = 99
== Encounter details==
|piercing = double
{{Infobox creature
|bludgeoning = Vulnerable
| name = Pillar of Souls
|necrotic = immune
| image = Pillar of Souls .png
|fire = immune
| imagesize = 0.5
|psychic = immune
| hp = 99
|poison = immune
| resistances = Piercing resistance full, Necrotic immunity, Fire immunity, Psychic immunity, Poison immunity, Bludgeoning vulnerable, Force vulnerable
|force = Vulnerable
}}
}}
Raphael can be fought in the [[House of Hope]]'s foyer. The cutscene and ensuing fight only begin once the "Portal to the Devil's Fee" is selected, allowing time for the party to position themselves around the room.
== Encounter ==
Raphael can be fought in the [[House of Hope]]s foyer. He is joined by [[Yurgir]], [[Korilla]] and six [[Vengeful Cambion]]s.


The player may be joined by [[Hope]] if they completed [[Save Hope]] before confronting Raphael. Yurgir will also join the party if they previously sided with him during the quest [[Kill Raphael's Old Enemy]] and completed [[Break Yurgir's Contract]] in [[Act Two]]; otherwise, he will need to be convinced to switch sides with a {{Ability check|Persuasion|30}}.
The player may be joined by [[Hope]] (see [[Save Hope]]). They may also recruit Yurgir during the pre-battle dialogue with a {{Ability check|Persuasion|30}}, if they killed him during [[Kill Raphael's Old Enemy]].


=== Phase one ===
=== Phase one ===
This room has four soul pillars which Raphael will use during combat. {{em|Each}} soul pillar gives Raphael:
This room has four soul pillars which Raphael will use during combat. '''Each''' soul pillar gives Raphael:
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX checks and saving throws (''see [[#Soul Pillar Proximity]]'')
* An additional {{DamageText|1~12|Fire}} damage and a +3 bonus to DEX [[checks]] and [[saving throws]] (''see [[#Soul Pillar Proximity]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his Consume Souls ability, or when he ascends. (''See [[#Soul Charges]]'')
* One soul charge, which Raphael uses as spell slots. These are refreshed when he uses his {{SAI|Consume Souls}} ability, or when he {{SAI|Fiendish Ascension|ascends}}. (''See [[#Soul Charges]]'')
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.
* {{DamageText|3d6|Healing}} when he uses his {{SAI|Consume Souls}} ability.




Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  
Raphael's {{SAI|Fiendish Ascension}} ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge.  


Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated.
 
Raphael also has the ability to sever souls. If a character reaches 0 HP while in battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having [[disadvantage]] on [[Attack Roll]]s and all [[ability check]]s. This debuff will be removed after Raphael is defeated.


=== Phase two ===
=== Phase two ===
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.
When all soul pillars have been destroyed Raphael will permanently transform into his Ascended Fiend form. When transforming into his fiend form for this final time, the four broken soul pillars will give him four final soul charges.


At this stage, he may use his most powerful attack, [[#_Ravaging Inferno|Ravaging Inferno]], costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.  
At this stage, he may use his most powerful attack, {{SAI|Ravaging Inferno}}, costing 2 soul charges and dealing 20d6 Hellfire damage in a {{AOE|radius|m=4|ft=}}.  


He will also now be able to use his [[# Multiattack|Multiattack]]. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him Action Surge, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.
He will also now be able to use his {{SAI|Multiattack (Raphael)|Multiattack}}. This attack does 2d16 slashing, plus his attack modifier, which is +5 while he is in his ascended form. It also grants him {{cond|Action Surge}}, so he may use his multiattack again, possibly attacking four times in one round. Once all his soul charges are depleted, Raphael will only be able to use his multiattack.  


== Tactics ==
== Tactics ==
=== Pre-combat ===
=== Pre-combat ===
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}}. They are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain.
* Before fighting Raphael, the taps in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain).
* Placing {{SmRarityItem|Smokepowder Barrel}}s or {{SmRarityItem|Runepowder Barrel}}s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.
 
* Having {{SmRarityItem|The Blood of Lathander}} equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature.
* Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat.  


=== During combat ===
=== During ===
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with his ability {{SAI|Consume Souls}}. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score.
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage.  
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
** The [[Orphic Hammer]], which is picked up at the House of Hope, may be useful for destroying the pillars.
*Take care when using Radiant damage against Raphael's cambions, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
 
*Take care when using {{DamageType|radiant}} damage against Raphael's [[Cambion]]s, as their {{cond|Fleeting Protection}} allows Raphael to reflect twice the amount of radiant damage done as Fire damage.
 
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
*{{SAI|Planar Binding}} is useful here for controlling the cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
* If the party rescued [[Hope]], she will also have available {{SAI|Divine Intervention}} and her unique {{SAI|Revoke Guest Status}} which can be used to permanently eject cambions.
*{{SAI|Hold Monster}} is very effective against Raphael since, while the condition ends following his next turn due to his {{SAI|Inevitable Resolve}} feature, it effectively skips his turn and all damage he takes until he breaks out of it become Critical Hits.


== Footnotes ==
== Footnotes ==
{{notelist}}
{{notelist}}
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