Editing Raphael/Combat
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| level = 12 <!--;16{{honour}}--> | | level = 12 <!--;16{{honour}}--> | ||
| h level = 16 | | h level = 16 | ||
| race = [[Fiend]] | | race = [[Fiend]]{{note|While his tooltip shows +9 initiative, most of it comes from Soul Pillar dexterity bonuses, which is applied only after combat begins and initiative is rolled. Works only for the fight straight after dialogue, if you disengage and try to fight again, he'll have full +9 initiative.|name=RaphaelInit}} | ||
| type = Fiend | | type = Fiend | ||
| hp = 666 | | hp = 666 | ||
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| size = Medium | | size = Medium | ||
| weight kg = 80 | | weight kg = 80 | ||
| extra init = 6 | |||
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full | | resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Fire immunity, Lightning resistant full, Cold resistant full, Poison resistant full | ||
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== Attacks and abilities == | == Attacks and abilities == | ||
{{Feature box|Igniting Spark}} | |||
{{Feature box|Incinerate}} | |||
{{Feature box|Diabolic Chains}} | {{Feature box|Diabolic Chains}} | ||
{{Feature box|Consume Souls}} | {{Feature box|Consume Souls}} | ||
{{clear}} | |||
=== Ascended Fiend Form === | === Ascended Fiend Form === | ||
{{Infobox creature | {{Infobox creature | ||
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| int save prof = y | | int save prof = y | ||
| cha save prof = y | | cha save prof = y | ||
| conditions = Ascended Fiend | | conditions = Ascended Fiend | ||
| passives = Multiattack: Last Resort | | passives = Multiattack: Last Resort | ||
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{{Feature box|Fiendish Ascension}} | {{Feature box|Fiendish Ascension}} | ||
{{Feature box|Multiattack (Raphael)}} | {{Feature box|Multiattack (Raphael)}} | ||
{{Feature box|Ravaging Inferno}} | {{Feature box|Ravaging Inferno}} | ||
{{Feature box|Claws (Raphael)}} | {{Feature box|Claws (Raphael)}} | ||
=== Punish Divinity === | === Punish Divinity === | ||
{{Feature box|Punish Divinity}} | {{Feature box|Punish Divinity}} | ||
{{Feature box|Soul Drain}} | {{Feature box|Soul Drain}} | ||
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{{Feature box|Beguiling Rebuke}} | {{Feature box|Beguiling Rebuke}} | ||
{{Feature box|Soul Ascension}} | {{Feature box|Soul Ascension}} | ||
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* 6x [[Vengeful Cambion]] | * 6x [[Vengeful Cambion]] | ||
== Encounter | == Encounter == | ||
{{Infobox creature | {{Infobox creature | ||
| name = Pillar of Souls | | name = Pillar of Souls | ||
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Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge. | Raphael's [[# Fiendish Ascension|Fiendish Ascension]] ability will let him take on a more powerful form (see the ''Ascended'' tab in the info box at the top of this page). He may use this to transform whenever a pillar is broken, and each destroyed pillar will give him another Soul Charge. | ||
Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated. | Raphael also has the ability to sever souls. If a party member is downed by Raphael during the battle, they will receive the condition [[Severed Soul (Condition)|Severed Soul]], having disadvantage on attack rolls and all ability checks. This debuff can be removed by the party member, by casting {{SAI|Restore Soul}} on either Raphael or a Soul Pillar -- affected party members automatically gain this ability while they have the Severed Soul condition. The debuff will also be removed if Raphael is defeated. | ||
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== Tactics == | == Tactics == | ||
=== Pre-combat === | === Pre-combat === | ||
* Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} | * Before fighting Raphael, the restoration faucets in the boudoir can be used to take a pseudo long rest. They can be used to restore spell slots after casting passive buffs, such as {{SAI|Heroes' Feast}} or {{SAI|Freedom of Movement}} (they are not considered a true [[long rest]], so conditions that are removed upon a long rest will remain). | ||
* Placing | * Placing [[Smokepowder Barrel]]s or [[Runepowder Barrel]]s around each pillar before beginning the fight can help you easily remove Soul Pillars and deal damage during combat. | ||
* Having | * Having [[The Blood of Lathander]] equipped and standing near the middle of the room can blind him upon entering combat, via the [[Lathander's Light]] passive feature. | ||
=== During | === During === | ||
*It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score. | *It is worthwhile destroying the surrounding Soul Pillars before focusing on Raphael, as he will not only use them for spell casting, but can regain hit points from them each round with Consume Souls. Raphael will also be harder to hit the more pillars are active, as each pillar increases his AC through his DEX score. | ||
** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. | ** The pillars are weak to {{DamageType|Bludgeoning}} and {{DamageType|Force}} damage. |