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== Notes ==
== Notes ==
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* The Slayer form will gain {{SAI|Slayer's Extra Attack}} at level 5, and {{SAI|Slayer's Improved Extra Attack}} at level 10. This will not stack with the normal {{SAI|Extra Attack}} of most martial classes or the [[Druid]] class's {{SAI|Wild Strike}}.
* The Slayer form will gain [[Slayer's Extra Attack]] at level 5, and [[Slayer's Improved Extra Attack]] at level 10. This will not stack with the normal [[Extra Attack]] of most martial classes or the [[Druid]] class's [[Wild Strike]].
* {{SAI|Piercing Growl}} is unlocked by reading the book {{MdRarityItem|Regarding the Slayer}} as [[The Dark Urge]]. This book can be acquired by saving [[Volo]] outside the [[Steel Watch Foundry]] and meeting him back in your camp.
* {{SAI|Piercing Growl}} is unlocked by reading the book {{MdRarityItem|Regarding the Slayer}} as [[The Dark Urge]]. This book can be acquired by saving [[Volo]] outside the [[Steel Watch Foundry]] and meeting him back in your camp.
* Similar to {{SAI|Wild Shape}}, the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{MdRarityItem|Filigreed Feywild Bell}}. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating [[Ketheric Thorm]] will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat).
* Similar to [[Wild Shape]], the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to [[companion]]s. They are also unable to take certain actions that require the ability to speak, such as activating the {{MdRarityItem|Filigreed Feywild Bell}}. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating [[Ketheric Thorm]] will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat).
* Unlike the Druid's {{SAI|Wild Shape}}, Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively.
* Unlike the Druid's [[Wild Shape]], Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively.
* The Difficulty Class (DC) of the Slayer's {{SAI|Relentless Lunge}}, {{SAI|Sumptuous Blood Bath}}, and {{SAI|Let the Slaughter Begin}} is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects.
* The Difficulty Class (DC) of the Slayer's {{SAI|Relentless Lunge}}, {{SAI|Sumptuous Blood Bath}}, and {{SAI|Let the Slaughter Begin}} is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects.
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning, piercing, and slashing damage, such as [[Shadow]]s).
* The Slayer's attacks are not considered 'magical' for the purpose of ignoring [[Resistance|resistances]]. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. [[Wraith|Wraiths]]), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. [[Werewolf|Werewolves]]).
* Like [[Druid]]'s {{SAI|Wild Shape}}, most equipment, many feats, and some class passives will not work while transformed into the Slayer. See [[List of features that work in Slayer Form]] for a comprehensive list.
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== What works in Slayer Form ==
Unfortunately, just like the [[Druid]] class's [[Wild Shape]], many items, feats, and class passives do not work while in the Slayer form. This is an inexhaustive list of what does and does not work:
===What works===
* Most [[Races|racial passives]] (e.g. Dwarves' {{SAI|Dwarven Resilience}}).
* Permanent stat bonuses such as those provided by {{MdRarityItem|Hag hair}}, {{MdRarityItem|Potion of Everlasting Vigour}}, or [[Mirror of Loss]].
* Permanent conditions (e.g. {{Cond|See Invisibility}} from [[Volo's Ersatz Eye]]).
* Passive Illithid abilities (e.g. {{SAI|Charm}}, {{SAI|Ability Drain}}, {{SAI|Cull the Weak}}).
* The {{SAI|Defence}} [[Fighting Style]] (if you were wearing armour before transforming).
* [[Barbarian]]'s {{SAI|Rage}} feature (must be activated before transforming).
** [[Berserker]]'s {{SAI|Frenzy}} feature (must be activated before transforming).
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} feature (must be activated before transforming).
* [[Fighter]]'s {{SAI|Action Surge}} feature (must be activated before transforming).
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}} features.
* [[The Fiend]]'s {{SAI|Dark One's Blessing}} feature.
* [[The Great Old One]]'s {{SAI|Mortal Reminder}} feature.
* [[Thief]]'s {{SAI|Fast Hands}} feature.
* [[War Domain]]'s {{SAI|War Priest}} feature.
* {{MdRarityItem|Shapeshifter's Boon Ring}} (However, it effectively does nothing since [[Athletics]] and [[Acrobatics]] are the only relevant [[Ability checks]], but the Slayer can't {{SAI|Shove}} and is too heavy to be shoved).
* Most spells cast before transforming (e.g. {{SAI|Enlarge}}).
===What partially works===
* [[Circle of the Spores]]'s {{SAI|Symbiotic Entity}} feature (The temporary hp persists but the additional {{DamageType|Necrotic}} damage does not work).
* The attack roll bonus of [[Tavern Brawler]] does work but the damage roll bonus does not.
===What does not work===
* Almost all equipment in the game.
** {{MdRarityItem|Armour of Moonbasking}}
* Racial passives that reduce movement speed (e.g. [[Shortened Stride]]).
* [[Barbarian]]'s {{SAI|Unarmoured Defence (Barbarian)|Unarmoured Defence}} feature.
* [[Draconic Bloodline]]'s {{SAI|Draconic Resilience}} feature.
* [[Monk]]'s {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}} feature.
* [[Monk]]'s {{SAI|Ki-Empowered Strikes}} feature.
** [[Way of the Open Hand]]'s {{SAI|Manifestation of Body}}, {{SAI|Manifestation of Mind}}, and {{SAI|Manifestation of Soul}} features.


==Gallery==
==Gallery==
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