Editing Spirit Guardians (Necrotic)

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{{hatnote|This page is about the necrotic variant of the spell, Spirit Guardians. For other similar pages, see [[Spirit Guardians (disambiguation)]].}}
{{SpellPage
{{SpellPage
| name = Spirit Guardians: Necrotic
| name = Spirit Guardians: Necrotic
| image = Spirit Guardians.webp
| image = Spirit Guardians Icon.png
| controller icon = Spirit Guardians Icon.webp
| icon = Spirit Guardians Unfaded Icon.webp
| level = 3
| level = 3
| school = Conjuration
| school = Conjuration
| ritual =
| ritual =
| variant of = Spirit Guardians
| classes = Cleric, War Domain
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageType|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| class learns at level 5 = Cleric, War Domain
| description = Call forth spirits to protect the area around you.
| class learns at level 6 = {{Class|College of Lore}} via [[Magical Secrets]]
| extra description = Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
| class learns at level 10 = {{Class|Bard}} via [[Magical Secrets]]
| warning = {{Prereq|Caster can't become {{Cond|Invisible}} while [[Concentration|Concentrating]] on this spell.}}
| races =
| cost = action, spell3
| race learns at level 1 =
| race learns at level 2 =
| summary = This spell is a variation of the spell [[Spirit Guardians]]. This variant deals {{DamageColor|Necrotic|Necrotic}} damage as well as slows the [[Movement Speed|Movement]] of nearby enemies.
| description = Call forth spirits to protect the area around you. Nearby enemies take {{DamageText|3d8|Necrotic}} damage per turn, and their [[Movement Speed]] is halved. Lasts for 10 turns.
 
On a successful [[Saving Throw|Save]], targets still take half damage.
 
Caster can't become [[Invisible (Condition)|Invisible]] while [[Concentration|Concentrating]] on this spell.
| action type = action
| attack roll =
| attack roll =
| damage = 3d8
| damage = 3d8
| damage modifier =
| damage modifier =
| damage type = Necrotic
| damage type = Necrotic
| damage save = Wisdom
| damage save effect = half
| damage per =
| damage per =
| extra damage =
| extra damage =
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| extra damage per =
| extra damage per =
| concentration = yes
| concentration = yes
| save = WIS
| save dc = caster
| on save = Targets still take half damage.
| range = self
| range = self
| range m =
| range m =
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| aoe m = 3
| aoe m = 3
| aoe ft = 10
| aoe ft = 10
| condition = Spirit Guardians Aura
| condition =
| condition duration = 10
| condition duration =
| condition save = WIS
| condition save =
| condition dc = caster
| area =
| area =
| area category =
| area category =
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