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| image = Strange Ox.png
| image = Strange Ox.png
}}
}}
{{Infobox creature
{{CharacterInfo
| name = Strange Ox
|name=Strange Ox
| image =  
|image=[[File:Strange Ox.png|350px]]
<gallery>
|title=Odd Creature
Strange Ox.png|Portrait
|level=3
Ox Model.png|Model
|STR=18
</gallery>
|DEX=10
| level = 3
|CON=14
| str = 18
|INT=2
| dex = 10
|WIS=10
| con = 14
|CHA=4
| int = 2
|race=Beast
| wis = 10
|type=Beast
| cha = 4
|HP=15
| race = Beast
|AC=10
| type = Beast
|speed=9m / 30ft
| hp = 15
|size=Large
| ac = 10
|weight=600kg / 1200 lbs
| size = Large
|init=+0
| movement m = 9
|passive={{SmIconLink|Generic Darkness Icon.png|Blindsight|Blindsight}}<br>{{SmIconLink|Darkvision Icon.png|Darkvision (Passive Feature)|Darkvision}}<br>
| movement ft = 30
|slashing=Resistant
| weight kg = 600
|acid=Immune
| weight lb = 1200
|lightning=Resistant
| resistances = slashing resistance full, acid immunity, lightning resistance full
|location=[[The Hollow]], [[Druid Grove]], [[Last Light Inn]], [[Rivington]]
| passives = Blindsight, Darkvision, Opportunity Attack
|alt-name = Model
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
|alt-image=[[File:Ox Model.png|350px]]
}}
}}
{{SpoilerWarning|nograd=1}}
{{Q|Moo!|Strange Ox}}


The '''Strange Ox''' is a mysterious ox first encountered in [[The Hollow]].
'''Strange Ox''' is a recurring Beast character that appears in all three acts of the game. First in the [[Druid Grove]], then [[Last Light Inn]], and eventually [[Rivington]].


==Overview==
{{Q|Moo!|Strange Ox}}
===Related Quests===
* [[Help the Devilish Ox]]


==Interactions==
== Notable Loot ==
=== Act One ===
* {{SmIconLink|Common Ring Icon.png|Shapeshifter's Boon Ring}}
Walking past the Strange Ox will prompt a {{Ability Check|Insight|10}} to notice its odd behavior. A character who passes the check can talk to the Strange Ox via {{SAI|Speak with Animals}} or {{MdRarityItem|Potion of Animal Speaking}} and make a {{Ability Check|Arcana|10}} to investigate further. Passing this check confirms the creature isn't what it appears to be.
* {{SmIconLink|Wizard Hat Icon.png|Hat of Fire Acuity}}
 
The party must then successfully pass a {{Ability Check|Persuasion|10}}, {{Ability Check|Intimidation|10}}, or {{Ability Check|Deception|10}} to pressure the Ox into revealing its secret. If the roll is successful, the Ox will tell the party that he is heading to Baldur's Gate but refuse to elaborate any further.
 
Attacking the Strange Ox in Act One will cause its caretaker, [[Toron]], and neighboring oxen to become hostile. The ox drops pools of [[acid]] when damaged; on death, it drops a {{SAI|Glyph of Warding: Acid}} that immediately explodes for {{DamageText|8d8|acid}} damage.
 
Note that if you choose to [[Raid the Emerald Grove]] and attack the refugees, the Strange Ox disappears along with the other oxen when the grove goes into siege preparation mode, and will survive to be encountered later on.
 
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|
 
{{Infobox creature
| name = Strange Ox (Act 2)
| image = Zlorb Model.png
| level = 6
| str = 15
| dex = 15
| con = 15
| int = 16
| wis = 15
| cha = 14
| race = Ooze
| type = Ooze
| hp = 132
| e hp = 116
| t hp = 163
| ac = 12
| size = Medium
| movement m = 9
| weight kg = 180
| weight lb = 360
| resistances = slashing resistance full, acid immunity, lightning resistance full
| passives = Blindsight, Darkvision, Opportunity Attack
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
}}
Walking towards the Strange Ox in the stables of the [[Last Light Inn]] will prompt a {{Ability Check|Insight|10}} to recall whether you've seen it before; passing this check is not necessary to talk to the Strange Ox. With {{SAI|Speak with Animals}}, you can continue the conversation you started in the [[Druid Grove]]. Regardless of what option you choose, you will need to pass a {{Ability Check|Persuasion, Perception, Nature|14}} to continue.
 
A successful roll results in the Ox telepathically showing you images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but you are still able to continue speaking with the Ox, essentially skipping the check.


Pressuring it to reveal its true identity results in the Ox threatening you. You can choose to either end the conversation here, or continue asking questions. Questioning the Ox further will result in it turning hostile, deforming into a cyan version of an [[Ochre Jelly]] and entering combat with your party. Before doing so he tells the player he was only looking for a simple life of hay and a clean stable to live in. Alternatively, telling the creature that its secrets are safe with you will end the conversation peacefully ({{Approval|Shadowheart|+1}} {{Approval|Astarion|+1}}).
== Act One ==
Walking past the Strange Ox will prompt a DC 10 [[Insight]] check to notice it's oddity. A character who passes the check can talk to the Strange Ox and make a DC 10 [[Arcana]] check to investigate further. Passing this check confirms the creature isn't what it appears to be.


If the player character is [[The Dark Urge]], they will relate to the ox's revelations and have the option to tell it about their own murderous nature, to which it will remark that the player may be a kindred spirit, but it only wishes to be an ox. The player can either respect it or chastise it for not giving in to its bloodlust - the latter option will cause the player to brutally attack the creature mid-dialogue, killing it without initiating combat as it struggles to retain its ox form until the very end. Note: If you kill it using the the [[The Dark Urge]] option, you will not get any EXP aside from inspiration.
Attacking the Strange Ox in Act One will cause its caretaker and neighboring oxen to become hostile. Killing it will only provide the Shapeshifter's Boon Ring as loot.


===Attacks and Abilities (Act 2)===
== Act Two ==
{{Feature box|Ochre Sputum}}
Walking towards the Strange Ox will prompt a DC 10 [[Insight]] check whether you've seen it before, passing this check is not necessary to talk to the Strange Ox. With [[Speak with Animals]] you continue the conversation you started in the [[Druid Grove]]. Regardless of what option you choose, you will need to pass either a DC 14 [[Persuasion]], [[Perception]] or [[Nature]] check to continue.


}}
Succeeding results in the Ox telephatically showing you images of disfigured corpses with the sound of screaming in the background. Failing the check causes the conversation to end, but you are still able to continue speaking with the Ox, essentially skipping the check.


=== Act Three ===
Pushing it further results in the Ox threatening you. You can choose to either end it here, or continue questioning him. Questioning him further will result in the Ox turning hostile, deforming into a cyan version of an [[Ochre Jelly]] and entering combat with your party. Before doing so he tells the player he was only looking for a simple life of hay and a clean stable to live in.
{{SpoilerBox|act=3|nograd=1|
{{Q|Hail Cyric!|The real meaning of 'Moo'}}
If you didn't kill the strange ox during [[Act Two]], then you can find him again at the beginning of [[Act Three]] in {{Coords|36|-149|Rivington}} on a hill west of the requisitioned barn. Approaching him will again trigger a {{Ability Check|Insight|10}} check to confirm his likeness. This time, the Ox is glad to see you. He was worried about your mental health since your last encounter with him, but perhaps he's just faking it because he needs something from you.


Just like in Act Two, you can question the Ox about his true nature and just like the last time, this will trigger him to become hostile and deform into his natural shape. Any other conversation path will lead to you obtaining the quest [[Help the Devilish Ox]]. If you decide to actually help the Ox, he will turn into an apple on the stable floor that can be picked up. The moment you enter the [[Lower City]] with him inside your inventory the quest ends and he disappears, leaving behind his [[Shapeshifter's Boon Ring|ring]] and a [[Slightly Slimy Note]].
== Act Three ==
 
If you didn't kill the strange ox during [[Act Two]], then you can find him again at the beginning of [[Act Three]] in [[Rivington]] just west of the requisitioned barn. Approaching him will again trigger a DC10 [[Insight]] check to confirm his likeness. This time, the Ox is glad to see you. He was worried about your mental health since your last encounter with him, but perhaps he's just faking it because he needs something from you.
Completing [[Help the Devilish Ox]], allows you to summon him using [[Gather Your Allies (Class Action)]] during [[Confront the Elder Brain]]. Here he reveals his true form as an [[Ooze]] named '''Zlorb''' who can shift into a variety of different monsters with unique abilities during combat.
 
{{Infobox creature
| name = Strange Ox (Act 3)
| image = Zlorb Model.png
| level = 9
| str = 18
| dex = 10
| con = 14
| int = 16
| wis = 15
| cha = 14
| race = Ooze
| type = Ooze
| hp = 212
| e hp = 196
| t hp = 243
| ac = 12
| size = Large
| movement m = 9
| movement ft = 30
| weight kg = 600
| weight lb = 1200
| resistances = slashing resistance full, acid immunity, lightning resistance full
| passives = Blindsight, Darkvision, Opportunity Attack
| t passives = Blindsight, Caustic Strikes, Darkvision, Extra Attack, Opportunity Attack
}}
 
===Attacks and Abilities (Act 3)===
{{Feature box|Ochre Sputum}}
 
{{Feature box|Pseudopod}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Minotaur|w=40}}
* Assume the form of a minotaur. (100 turns)
* Gain abilities of a minotaur.
{{Action|bonus}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Shadow Mastiff|w=40}}
* Assume the form of a shadow mastiff. (100 turns)
* Gain abilities of a shadow mastiff.
{{Action|bonus}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Dire Wolf|w=40}}
* Assume the form of a dire wolf. (100 turns)
* Gain abilities of a dire wolf.
{{Action|bonus}}
 
{{IconLink|Polymorph Icon.png|Alternate Form: Phase Spider|w=40}}
* Assume the form of a phase spider. (100 turns)
* Gain abilities of a phase spider.
{{Action|bonus}}
}}
 
== Notable Loot ==
* {{RarityItem|Shapeshifter's Boon Ring}} (if killed in any Act or as a reward for [[Help the Devilish Ox]] in [[Act 3]])
* {{RarityItem|Hat of Fire Acuity}} (only if killed in [[Act 2]] or [[Act 3]])


== Notes ==
Just like in Act Two, you can question the Ox about his true nature and just like the last time, this will trigger him to become hostile and deform into his natural shape. Any other conversation path will lead to you obtaining the quest [[Help the Devilish Ox]]. If you decide to actually help the Ox, you can pick him up in the stable that you found him in. The moment you enter the [[Lower City]] with him inside your inventory the quest end and he disappears, leaving behind a [[Slightly Slimy Note]].
* The Strange Ox has a hidden passive that generates a {{c|3m / 10ft}} radius {{Area|Acid (surface)}} surface when struck.


{{Emerald Grove}}
{{CharactersNavbox}}
{{Shadow-Cursed Lands}}
{{Rivington}}
[[Category:Characters]]
[[Category:Characters in the Emerald Grove]]
[[Category:Characters in the Shadow-Cursed Lands]]
[[Category:Characters in Rivington]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Characters in Act Three]]
[[Category:Beasts]]
[[Category:Beasts]]
[[Category:Oozes]]
[[Category:Characters in Act 1]]
[[Category:Characters in Act 2]]
[[Category:Characters in Act 3]]
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