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{{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | {{WeaponPage|<!-- See here for tips on how to use this template: https://bg3.wiki/wiki/Template:WeaponPage --> | ||
| image = The Blood of Lathander Icon.png | | image = The Blood of Lathander Icon.png | ||
| description = {{legendary|The Blood of Lathander}} is a legendary mace found through the [[Find the Blood of Lathander]] quest. | |||
| quote = | |||
| description = {{legendary|The Blood of Lathander}} is a legendary | | category = simple <!-- martial or simple --> | ||
| category = simple | | melee or ranged = melee <!-- melee or ranged, duh --> | ||
| melee or ranged = melee | | handedness = one-handed <!-- one-handed, versatile, two-handed --> | ||
| handedness = one-handed | | type = Maces <!-- One of [[Category:Weapon Types]]. Always plural. --> | ||
| type = Maces | | rarity = legendary <!-- Leave EMPTY for common, otherwise: uncommon, rare, very rare, legendary, story --> | ||
| rarity = legendary | | enchantment = +3 <!-- Leave EMPTY for none, otherwise: +1, +2, +3, +4, +5 --> | ||
| enchantment = +3 | | damage = 1d6 + 3 <!-- Must follow the strict format XdY + Z, with the "+ Z" only needed if the weapon has an enchantment. --> | ||
| damage = 1d6 + 3 | | damage type = Bludgeoning <!-- Accepts any of [[Damage Types]], but usually: Slashing, Piercing, or Bludgeoning --> | ||
| damage type = Bludgeoning | | versatile damage = <!-- Same format as regular damage, or leave EMPTY if this isn't a Versatile weapon. --> | ||
| extra damage = <!-- Same format as regular damage, but with damage type directly on the same line. --> | |||
| range m = <!-- Leave EMPTY if melee, otherwise range in meters. --> | |||
| range ft = <!-- Leave EMPTY if melee, otherwise range in feet. -->|<!-- Following are yes/no properties, which MUST BE EMPTY if you mean "no"! Never actually type "no"! --> | |||
| ammunition = | |||
| finesse = | |||
| heavy = | |||
| light = | |||
| loading = | |||
| reach = | |||
| thrown = | |||
| can't dual wield = | |||
| dippable = yes | | dippable = yes | ||
| weight kg = 1.8 | | weight kg = 1.8 | ||
| weight lb = 3.6 | | weight lb = 3.6 | ||
| price = 640 | | price = 640 | ||
| | | special = * '''Lathander's Blessing:''' Once per [[Long Rest]], when your hit points are reduced to 0, you regain 2~12 hit points. Allies within 9m also regain 1~6 hit points. | ||
* <!--Icon--> '''Lathander's Light:''' Sheds holy light in a 6m radius. In combat, fiends and undead standing in the light are [[Conditions#Blinded|Blinded]]. | |||
* {{Icon|Spell Evocation Sunbeam.png}} Cast [[Sunbeam]] once per Long Rest. {{Notes}} | |||
| weapon actions = Concussive Smash | | weapon actions = Concussive Smash | ||
| where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | | where to find = <!-- Describe where and how to obtain the weapon, if it's a special one. --> | ||
Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest. | Found in [[Crèche Y'llek]], unlocked by following the [[Find the Blood of Lathander]] quest. | ||
}} | }} | ||
[[ | == Notes == | ||
[[ | |||
* While the item's tooltip says that creatures of the appropriate type must make a [[Constitution]] [[Saving Throw|saving throw]] to resist becoming [[Blinded (Condition)|blinded]], there is in fact no saving throw rolled as of launch. Fiends and undead in the area are blinded for as long as they remain in that area, unless they are immune to the blinded condition. | |||
* The version of [[Sunbeam]] granted by this item does not allow the character to recast the spells on subsequent turns. |