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{{SubclassQuote|quote=You focus your ki to bend the elements to your will, using them as an extension of your own body.|image=Class Monk Four Elements Badge Icon.png}}
{{SubclassQuote|quote=You focus your ki to bend the elements to your will, using them as an extension of your own body.|image=Class Monk Four Elements Badge Icon.png}}
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of [[Monk|monk]]. These monks are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic [[Wizard]] spells, turning monks into a hybrid spellcaster. Way of the Four Elements "spells" are not true [[Spells]], though they are called that in-game. They trigger [[Unarmed Strike]], can be cast while {{Cond|Silenced}} or while in [[Rage (Condition)|Rage]], do not consume [[spell slots]], and cannot be {{SAI|Counterspell|Counterspelled}}. They also do not trigger {{SAI|Mage Slayer: Attack Caster}}{{verify}}.
'''Way of the Four Elements''' is one of the [[Monk#Level%203|subclasses]] of [[Monk|monk]]. These monks are more specialized in using their {{SmallIcon|Monk_Ki_Icon.png}} Ki to channel the elements to influence the battlefield. Rather than focusing on physical techniques that the other Monk subclasses focus on, Way of the Four Elements focuses on abilities that mimic [[Wizard]] spells, turning monks into a hybrid spellcaster. Way of the Four Elements "spells" are not true [[Spells]], though they are called that in-game. They trigger [[Unarmed Strike]], can be cast while {{Cond|Silenced}}, do not consume [[spell slots]], and cannot be {{SAI|Counterspell|Counterspelled}}. They also do not trigger {{SAI|Mage Slayer: Attack Caster}}{{verify}}.


==Subclass features==
==Subclass features==
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}}
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]{{SubclassNote|Monk}}
{{Level header|3}}
===Level 3===


==== Disciple of the Elements ====
==== Disciple of the Elements ====
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'''Choose 3''':
'''Choose 3''':
*{{SAI|Blade of Rime}}
{{div col | style = column-width: 20em; list-style-type: none;}}
*{{SAI|Chill of the Mountain}}
*{{SAI|Blade of Rime|w=40}}
*{{SAI|Fangs of the Fire Snake}}
*{{SAI|Chill of the Mountain|w=40}}
*{{SAI|Fist of Four Thunders}}
*{{SAI|Fangs of the Fire Snake|w=40}}
*{{SAI|Fist of Unbroken Air}}
*{{SAI|Fist of Four Thunders|w=40}}
*{{SAI|Rush of the Gale Spirits}}
*{{SAI|Fist of Unbroken Air|w=40}}
*{{SAI|Shaping of the Ice}}
*{{SAI|Rush of the Gale Spirits|w=40}}
*{{SAI|Sphere of Elemental Balance}}
*{{SAI|Shaping of the Ice|w=40}}
*{{SAI|Sweeping Cinder Strike}}
*{{SAI|Sphere of Elemental Balance|w=40}}
*{{SAI|Touch of the Storm}}
*{{SAI|Sweeping Cinder Strike|w=40}}
*{{SAI|Water Whip}}
*{{SAI|Touch of the Storm|w=40}}
*{{SAI|Water Whip|w=40}}
{{div col end}}
{{div col end}}


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* While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest.
* While not in combat, regain half your {{R|ki}} (rounded down). Restores on long rest.


{{Level header|6}}
===Level 6===


*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]]:
 
{{div col | style = column-width: 20em; list-style-type: none;}}
{{HorizontalRuleImage}}
*{{SAI|Clench of the North Wind|w=40|c=16}}
*{{SAI|Embrace of the Inferno|w=40}}
*{{SAI|Gong of the Summit|w=40}}
{{div col end}}


'''New Spells''':
===Level 9===
*{{SAI|Clench of the North Wind|c=16}}
*{{SAI|Embrace of the Inferno}}
*{{SAI|Gong of the Summit}}


{{Level header|9}}
* Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]]
* '''{{SAI|Improved Elemental Casting|w=30}}:'''
** {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)''
** {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
** {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)''
** {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)''
** {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
** {{SAI|Clench of the North Wind}} can hold an additional creature.
** {{SAI|Embrace of the Inferno}} fires an additional ray.
** {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)''


* Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
===Level 11===


*Select 1 spell from the [[Way of the Four Elements#Spell List|Spell List]].
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}
 
*'''New Spells''':
==== {{Pass|Improved Elemental Casting|w=40}} ====
{{div col | style = column-width: 20em; list-style-type: none;}}
* {{SAI|Fist of Four Thunders}} damage increases to {{DamageText|3d8|Thunder}} ''(from 2d8)''
*{{SAI|Flames of the Phoenix|w=40}}
* {{SAI|Fist of Unbroken Air}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
*{{SAI|Mist Stance|w=40|c=16}}
* {{SAI|Sweeping Cinder Strike}} damage increases to {{DamageText|4d6|Fire}} ''(from 3d6)''
*{{SAI|Ride the Wind|w=40|c=16}}
* {{SAI|Touch of the Storm}} damage increases to {{DamageText|2d10|Lightning}} ''(from 1d10)''
{{div col end}}
* {{SAI|Water Whip}} damage increases to {{DamageText|4d10|Bludgeoning}} ''(from 3d10)''
* {{SAI|Clench of the North Wind}} can hold an additional creature.
* {{SAI|Embrace of the Inferno}} fires an additional ray.
* {{SAI|Gong of the Summit}} damage increases to {{DamageText|4d8|Thunder}} ''(from 3d8)''
 
{{Level header|11}}
 
*Select 1 spell from the [[Way of the Four Elements#Spell list|spell list]].
 
{{HorizontalRuleImage}}
 
'''New Spells''':
* {{SAI|Flames of the Phoenix}}
* {{SAI|Mist Stance|c=16}}
* {{SAI|Ride the Wind|c=16}}


==Spell list==
==Spell list==
{| class=wikitable
{| class=wikitable
! style="width: 240px;" scope="col" | Name
! style="width: 240px;" | Name
! scope="col" | Level
! Level
! scope="col" | Cost
! Cost
! scope="col" | Ki Points
! Ki Points
! scope="col" | Damage
! Damage
! scope="col" | Effect
! Effect
|-
|-
! scope="row" | {{SAI|Blade of Rime|w=40}}
| {{SAI|Blade of Rime|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| {{DamageInfo|1d10|Piercing}}
! {{DamageInfo|1d10|Piercing}}
:+ {{DamageInfo|2d6|Cold}}
:+ {{DamageInfo|2d6|Cold}}
| Creates an ice surface on impact
| Creates an ice surface on impact
|-
|-
! scope="row" | {{SAI|Chill of the Mountain|w=40}}
| {{SAI|Chill of the Mountain|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
! {{R|ki|1|icononly=yes}}
| {{DamageInfo|1d10|Cold}}
! {{DamageInfo|1d10|Cold}}
| Reduces the target's movement speed by {{Distance|m=3|ft=10}}.
| Reduces the target's movement speed by {{Distance|m=3|ft=10}}.
|-
|-
! scope="row" | {{SAI|Fangs of the Fire Snake|w=40}}
| {{SAI|Fangs of the Fire Snake|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
! {{R|ki|1|icononly=yes}}
| {{InfoBlob|{{DamageText|Normal Unarmed Damage|Bludgeoning}}}}
! {{InfoBlob|{{DamageText|Normal Unarmed Damage|Bludgeoning}}}}
:+ {{DamageInfo|1d10|Fire}}
:+ {{DamageInfo|1d10|Fire}}
| Your next melee attacks this turn deal an additional {{DamageText|1d4|Fire}} damage.
| Your next melee attacks this turn deal an additional {{DamageText|1d4|Fire}} damage.
|-
|-
! scope="row" | {{SAI|Fist of Four Thunders|w=40}}
| {{SAI|Fist of Four Thunders|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| {{DamageInfo|2d8|Thunder}}
! {{DamageInfo|2d8|Thunder}}
| Pushes away all creatures and objects on a failed {{SavingThrow|STR}}
| Pushes away all creatures and objects on a failed {{SavingThrow|STR}}
|-
|-
! scope="row" | {{SAI|Fist of Unbroken Air|w=40}}
| {{SAI|Fist of Unbroken Air|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| {{DamageInfo|3d10|Bludgeoning}}
! {{DamageInfo|3d10|Bludgeoning}}
| Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}.
| Push the target back {{Distance|m=6|ft=20}} and knock it {{Cond|Prone}}.
|-
|-
! scope="row" | {{SAI|Rush of the Gale Spirits|w=40}}
| {{SAI|Rush of the Gale Spirits|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| -
! -
| Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}.
| Summon a strong wind that clears all clouds and pushes creatures back {{Distance|m=5|ft=17}}, forcing them {{Cond|Off Balance}}.
|-
|-
! scope="row" | {{SAI|Shaping of the Ice|w=40}}
| {{SAI|Shaping of the Ice|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
! {{R|ki|1|icononly=yes}}
| -
! -
| Create a climbable ice cube.
| Create a climbable ice cube.
|-
|-
! scope="row" | {{SAI|Sphere of Elemental Balance|w=40}}
| {{SAI|Sphere of Elemental Balance|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| {{DamageText|3d8|Thunder}} or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}}
! {{DamageText|3d8|Thunder}} or '''2d8''' {{DamageType|Acid}}, {{DamageType|Cold}}, {{DamageType|Fire}}, {{DamageType|Lightning}} or {{DamageType|Poison}}
| -
| -
|-
|-
! scope="row" | {{SAI|Sweeping Cinder Strike|w=40}}
| {{SAI|Sweeping Cinder Strike|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| {{DamageInfo|3d6|Fire}}
! {{DamageInfo|3d6|Fire}}
| -
| -
|-
|-
! scope="row" | {{SAI|Touch of the Storm|w=40}}
| {{SAI|Touch of the Storm|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|1|icononly=yes}}
! {{R|ki|1|icononly=yes}}
| {{DamageInfo|1d10|Lightning}}
! {{DamageInfo|1d10|Lightning}}
| The target cannot use reactions.  
| The target cannot use reactions.  
|-
|-
! scope="row" | {{SAI|Water Whip|w=40}}
| {{SAI|Water Whip|w=40}}
| style="text-align: center" | 3
! 3
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|2|icononly=yes}}
! {{R|ki|2|icononly=yes}}
| {{DamageInfo|3d10|Bludgeoning}}
! {{DamageInfo|3d10|Bludgeoning}}
| Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}.
| Possibly pulls a target {{range|m=9|ft=30}} toward you or knocks it {{Cond|Prone}}.
|-
|-
! scope="row" | {{SAI|Clench of the North Wind|w=40|c=16}}
| {{SAI|Clench of the North Wind|w=40|c=16}}
| style="text-align: center" | 6
! 6
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|3|icononly=yes}}
! {{R|ki|3|icononly=yes}}
| -
! -
| Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
| Hold a humanoid enemy still. They can't move, act or react. Attacks from within {{radius|m=3|ft=10}} are always [[critical hit]]s.
|-
|-
! scope="row" | {{SAI|Embrace of the Inferno|w=40}}
| {{SAI|Embrace of the Inferno|w=40}}
| style="text-align: center" | 6
! 6
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|3|icononly=yes}}
! {{R|ki|3|icononly=yes}}
| {{DamageInfo|2d6|Fire|per=ray}}
! {{DamageInfo|2d6|Fire|per=ray}}
| -
| -
|-
|-
! scope="row" | {{SAI|Gong of the Summit|w=40}}
| {{SAI|Gong of the Summit|w=40}}
| style="text-align: center" | 6
! 6
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|3|icononly=yes}}
! {{R|ki|3|icononly=yes}}
| {{DamageInfo|3d8|Thunder}}
! {{DamageInfo|3d8|Thunder}}
| -
| -
|-
|-
! scope="row" | {{SAI|Flames of the Phoenix|w=40}}
| {{SAI|Flames of the Phoenix|w=40}}
| style="text-align: center" | 11
! 11
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|4|icononly=yes}}
! {{R|ki|4|icononly=yes}}
| {{DamageInfo|8d6|Fire}}
! {{DamageInfo|8d6|Fire}}
| -
| -
|-
|-
! scope="row" | {{SAI|Mist Stance|w=40|c=16}}
| {{SAI|Mist Stance|w=40|c=16}}
| style="text-align: center" | 11
! 11
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|4|icononly=yes}}
! {{R|ki|4|icononly=yes}}
| -
! -
| Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.
| Transform into a tiny gas cloud. It can't fall, and fits through small openings. It is very hard to damage.


The cloud has {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s.
The cloud has {{Advantage}} on [[Constitution]], [[Dexterity]], and [[Strength]] {{SavingThrow}}s.
|-
|-
! scope="row" | {{SAI|Ride the Wind|w=40|c=16}}
| {{SAI|Ride the Wind|w=40|c=16}}
| style="text-align: center" | 11
! 11
| style="text-align: center" | {{R|action|icononly=yes}}
! {{R|action|icononly=yes}}
| style="text-align: center" | {{R|ki|4|icononly=yes}}
! {{R|ki|4|icononly=yes}}
| -
! -
| Gain the ability to {{Cond|Flight|Fly}}.
| Gain the ability to {{Cond|Flight|Fly}}.
|}
|}
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