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{{PageSeo
{{CharacterInfo
| description = Wraiths are a type of Undead creature in Baldur's Gate 3.
|title =
| image = Wraith.png
|name = Wraith
}}
|image=
|STR=6
|DEX=16
|CON=16
|INT=12
|WIS=14
|CHA=15
|level=5
|race=Wraith
|type=Undead
|HP=67
|AC=13
|speed=9m / 30ft
|size=Medium
|weight=0kg/ 0lb
|proficiency=3
|initiative=+3
|class =
|subclass =
|background=
|location = [[Shadow-Cursed Lands]]
|family =
|allies =Other Undead
|enemies =The Living
|bludgeoning = Resistant
|poison = Immune
|lightning=Double|fire=Double|cold=Double|acid=Double|slashing=Resistant|piercing=Resistant|thunder=Double|necrotic=Immune|passive={{PAS|Darkvision (Passive Feature)|Darkvision}}{{PAS|Ethereal}}{{PAS|Opportunity Attack}}{{PAS|Shadowblend}}{{PAS|Sunlight Weakness}}|exp=60}}'''Wraith''' is an [[undead]] creature encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


{{Infobox creature
== Overview ==
| name = Wraith
{{Q|A wraith is malice incarnate, concentrated into an incoporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.|author=in-game racial description}}
| image = Wraith.png
Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an {{Cond|Aura of Vile Oblivion}} that snuffs any light sources and imposes magical darkness within melee range.
| imagesize = 0.7
| race = Wraith
| size = Medium
| type = Undead
| ac = 13
| hp = 67
| e hp = 46
| t hp = 87
| movement m = 9
| movement ft = 30
| weight kg = 0
| weight lb = 0
| level = 5
| str = 6
| dex = 16
| con = 16
| int = 12
| wis = 14
| cha = 15
| resistances = Slashing resistant nm, Piercing resistant nm, Bludgeoning resistant nm, Acid resistant full, Thunder resistant full, Necrotic immunity, Fire resistant full, Lightning resistant full, Cold resistant full, Poison immunity, Radiant Vulnerability
| passives = Darkvision, Ethereal, Extinguishing Malice, Opportunity Attack, Sunlight Weakness
}}
'''Wraiths''' are an [[undead]] creature type encountered in [[Act Two]]. They are visually similar to [[Shadow|Shadows]] but are, in fact, in their own eponymous [[non-playable race]].


== About ==
== Attacks and Abilities ==
{{Quote|A wraith is malice incarnate, concentrated into an incorporeal form that seeks to quench all life. Even small fires can be extinguished by the sucking oblivion of the wraith's horrifying existence.|author=in-game racial description}}


Wraiths resemble Shadows but are significantly stronger and easily distinguished by their piercing yellow eyes. These creatures generate an [[Aura of Vile Oblivion (Condition)|Aura of Vile Oblivion]] that snuffs out any light sources and imposes magical darkness within melee range.
===Necrotic Claws===
Lash out with cursed claws.


== Attacks and abilities ==
{{Action}}


{{Feature box|Necrotic Claws (Shadow)}}
{{Attack Roll}}: +6{{DamageInfo|count=2|die=8|plus=3|type=Slashing}}{{DamageInfo|die=4|count=2|type=Necrotic}}


{{Feature box|Life Drain}}
===Life Drain===
Possibly drain a target's [[Hit Points]]. The target dies if its hit points are reduced to 0.


{{Feature box|Dark Currents}}
{{Action}}{{DamageInfo|count=2|die=8|type=Necrotic|plus=3}}{{SavingThrow|CON|dc=10}} to resist, total [[Hit Points]] are decreased based off damage. If lowered to 0, the creature ignores doing [[Death Saving Throw|Death Saving Throws]] and will instantly die.


==Wraith enemy variants==
{{Duration|Long Rest}}
* [[Daddy]]
 
* [[Mummy]]
{{Range|m=4|ft=13}}
===Aura of Vile Oblivion===
Gives the {{SmallIcon|PassiveFeature_Generic_Darkness.png}} [[Extinguishing Malice]] passive.
 
{{AOE|Radius|m=5|ft=16}}
 
*Causes all light sources magical and mundane to go out.


== External links ==
== External links ==
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