Editing Yurgir/Combat

From Baldur's Gate 3 Wiki
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 4: Line 4:
| image = Yurgir.jpg
| image = Yurgir.jpg
}}
}}
{{CombatTab}}
{{CharacterInfo
{{Infobox creature
|title =
| name = Yurgir
|name = Yurgir
| image = Yurgir Model.png
|image = [[File:Yurgir Model.png|200px]]
| race = [[Fiend]]
|class =
| size = Large
|background=
| type = Fiend
|level = 10
| e hp = 73
|race = Fiend
| hp = 105
|type = Fiend
| t hp = 136
|STR = 22
| ac = 17
|DEX = 16
| weight kg = 220
|CON = 21
| level = 10
|INT = 15
| initiative = +3
|WIS = 15
| t initiative = +8
|CHA = 16
| e initiative = +3
|dex save = yes
| str = 22
|con save = yes
| dex = 16
|wis save = yes
| con = 21
|HP = 105
| int = 15
|AC = 17
| wis = 15
|speed =
| cha = 16
|size = Large
| dex save prof = yes
|weight = 220 kg / 485 lbs
| con save prof = yes
|proficiency =
| wis save prof = yes
|initiative = 8
| resistances = slashing resistant nm, piercing resistant nm, bludgeoning resistant nm, fire immunity, cold resistant full, poison immunity
|exp = 250
|alt-name = Model
|alt-image =  
|passive ={{PAS|Alert|t=1}}{{PAS|Darkvision}}{{PAS|Devil's Sight}}{{PAS|Extra Attack|t=1}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}{{PAS|Legendary Action: Blinding Ambush|honour=t}}
|location = {{Coords|-653|-764|Gauntlet of Shar}}
|faction =
|family =  
|allies = [[Merregon Legionnaire]], [[Nessa]]
|enemies =  
|bludgeoning = resistant
|piercing = resistant
|slashing = resistant
|cold = resistant
|fire = immune
|poison = immune
|va = Stewart Scudamore
}}{{CombatTab}}
This page focuses on [[Yurgir]]'s behaviour during his combat encounters. Yurgir is able to be fought at the [[Gauntlet of Shar]], where he is joined by his [[Merregon Legionnaire]], and at the [[House of Hope]], where he is joined by [[Raphael]], [[Korilla]] and six [[Vengeful Cambion]]s.


| conditions = Ambushing
==Attacks and abilities==
| passives = Darkvision, Devil's Sight, Magic Resistance, Opportunity Attack
{{Feature box|name=Infernal Dagger|image name=Generic Physical.webp
| t passives = Alert, Darkvision, Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack
|* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}.
| h passives = Alert, Darkvision, Devil's Sight, Extra Attack, Magic Resistance, Opportunity Attack, Legendary Action: Blinding Ambush
}}
}}
This page focuses on [[Yurgir]]'s behaviour during his combat encounters. Yurgir is able to be fought at the [[Gauntlet of Shar]], where he is joined by his [[Merregon Legionnaire]], and at the [[House of Hope]], where he is joined by [[Raphael]], [[Korilla|Korrilla]] and six [[Vengeful Cambion]]s.
==Attacks and abilities==
{{Feature box|Infernal Dagger}}


{{Feature box|Invisibility (Class Action)}}
{{Feature box|name=Invisibility (Class Action)|image name=One with Shadows.webp
|* Become Invisible at will.
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn.
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn.
}}


{{Feature box|Concussive Burst}}
{{Feature box|name=Concussive Burst|image name=Generic Thunder.webp
|* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back.
}}


{{Feature box|Volatile Cluster}}
{{Feature box|name=Volatile Cluster|image name=Generic Damage.webp
|* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later.
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same.
}}


{{Feature box|Explosive Retribution}}
{{Feature box|name=Explosive Retribution|image name=Explosive Retribution.webp
|* Tosses 14 [[Orthonic Handbomb]]s in an area around him.
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned.
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref><ref>A wiki contributor observed this behavior was not present when Yurgir had a [[Shocking Grasp (Condition)]] or similar condition.</ref>
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref>
}}


===Honour mode===
===Honour mode===
{{Feature box|Blinding Ambush}}
{{Feature box|name = Legendary Action: Blinding Ambush|image name = Legendary Action Offensive.webp
|* Once per round, Yurgir can spend a Legendary Action to [[# Blinding Ambush|Blinding Ambush]] a {{cond|Hunted}} creature when it attempts to attack or cast a spell.
}}


{{Feature box|Watchful Hunt}}
{{Feature box|name = Watchful Hunt|image name=Hunter's Mark.webp
|* Observe your prey carefully, allowing you to interrupt their attacks and spells with a [[# Blinding Ambush|Blinding Ambush]].
{{condition|Hunted}}
}}


== Allies ==
{{Feature box|name = Blinding Ambush|image name=Generic Physical.webp
* 7x [[Merregon]]
|* Try to {{cond|Blinded|Blind}} a {{cond|Hunted}} creature before it attacks or casts a spell against you.
* [[Hoarding Merregon]]
* [[Nessa]]


== Encounter details ==
{{DamageInfo|5d10|Radiant}}
The party will encounter [[Nessa]] stalking through the [[Gauntlet of Shar]] at {{coords|-678|-786}}. Approaching her will cause Nessa to lead the party to Yurgir's ambush and the {{SmRarityItem|Umbral Gem}} he's guarding at {{coords|-652|-776}}. Walking up to the gem will cause Yurgir to enter dialogue with the party.
}}
 
If the player character is a [[Bard]] or [[Warlock]] (or if they pass a passive {{Ability Check|Investigation|14}}), they can help Yurgir complete the contract without instigating combat. However, they can also attempt to pass a {{Ability Check|Persuasion|16}} to convince him to order all his [[Merregon]] followers to kill themselves. On a successful roll, they can then attempt a {{Ability Check|Persuasion|21}} to trick him into killing [[Nessa]]. If that roll was successful, they can completely bypass the fight by succeeding a {{Ability Check|Persuasion|21}} to convince Yurgir that he must kill himself to be free of his contract.
 
If the party engages Yurgir in a regular fight, he will use his ranged attacks against them every turn and always attempt to end the turn by casting {{SAI|Invisibility (Class Action)}}.
 
== Tactics ==
One of the simplest ways to turn the tables on Yurgir is to approach the fight from a different angle. Following [[Nessa]] into the ambush leaves the party on the low ground where they are vulnerable to ranged attacks and bombs from Yurgir and his [[Merregon]]s above. The party can instead hop across the gap at {{coords|-669|-786}} (which may require {{SAI|Enhance Leap}}, {{SAI|Fly}}, or {{SAI|Misty Step}}) and approach Yurgir from the southern end of the room. This will allow the party to begin combat on the same high ground as Yurgir, and give them better positioning to attack him from [[Stealth]] if so desired. However, if Yurgir notices the party approaching in this way then he and all his allies will immediately turn hostile.
 
Yurgir's {{SAI|Invisibility (Class Action)}} can be countered by a party member with {{SmRarityItem|Volo's Ersatz Eye}} or by a spellcaster using {{SAI|See Invisibility}}. Alternatively, the {{Cond|Wet}} condition will end his invisibility early and is easily applied through {{SAI|Create or Destroy Water}} or a thrown {{SmRarityItem|Water}}.


==Footnotes==
==Footnotes==
{{notelist}}
{{notelist}}
[[Category:Combat guides]]
Please note that all contributions to Baldur's Gate 3 Wiki are considered to be released under the CC BY-NC-SA license, except when noted otherwise (see BG3Wiki:Copyrights for details). If you do not want your writing to be edited and redistributed at will, do not submit it here. Per our Content Rules, you are promising that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel Editing help (opens in new window)

Templates used on this page: