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| image = Yurgir.jpg | | image = Yurgir.jpg | ||
}} | }} | ||
{{ | {{CharacterInfo | ||
|title = | |||
| name = Yurgir | |name = Yurgir | ||
| image = Yurgir Model.png | |image = [[File:Yurgir Model.png|300px]] | ||
| race = | |class = | ||
| | |background= | ||
| | |level = 10 | ||
| | |race = Fiend | ||
| | |type = Fiend | ||
| | |STR = 22 | ||
| | |DEX = 16 | ||
| weight | |CON = 21 | ||
| | |INT = 15 | ||
| initiative = | |WIS = 15 | ||
| | |CHA = 16 | ||
| | |dex save = yes | ||
| | |con save = yes | ||
| | |wis save = yes | ||
| | |HP = 105; 136{{tactician}} | ||
| | |AC = 17 | ||
| | |speed = | ||
| | |size = Large | ||
| | |weight = 220 kg / 485 lbs | ||
| | |proficiency = | ||
| | |initiative = 8 | ||
| | |exp = 250 | ||
|alt-name = Model | |||
|alt-image = | |||
|passive ={{PAS|Alert|t=1}}{{PAS|Darkvision}}{{PAS|Devil's Sight}}{{PAS|Extra Attack|t=1}}{{PAS|Magic Resistance}}{{PAS|Opportunity Attack}}{{PAS|Legendary Action: Blinding Ambush|honour=t}} | |||
|location = {{Coords|-653|-764|Gauntlet of Shar}} | |||
|faction = | |||
|family = | |||
|allies = [[Merregon Legionnaire]], [[Nessa]] | |||
|enemies = | |||
|bludgeoning = resistant | |||
|piercing = resistant | |||
|slashing = resistant | |||
|cold = resistant | |||
|fire = immune | |||
|poison = immune | |||
|va = Stewart Scudamore | |||
}}{{CombatTab}} | |||
This page focuses on [[Yurgir]]'s behaviour during his combat encounters. Yurgir is able to be fought at the [[Gauntlet of Shar]], where he is joined by his [[Merregon Legionnaire]], and at the [[House of Hope]], where he is joined by [[Raphael]], [[Korilla]] and six [[Vengeful Cambion]]s. | |||
==Attacks and abilities== | |||
| | {{Feature box|name=Infernal Dagger|image name=Generic Physical.webp | ||
| | |* Strike a fiendish blow that might {{Cond|Poisoned|Poison}} the target and deal an additional {{DamageText|4d10|Poison}}. | ||
| | |||
}} | }} | ||
{{Feature box|Invisibility (Class Action) | {{Feature box|name=Invisibility (Class Action)|image name=One with Shadows.webp | ||
|* Become Invisible at will. | |||
* Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn. | * Applies [[Invisible (Condition)]] for 2 turns. When this condition expires, Yurgir does not ''appear to be'' capable of ''re-casting'' this ability within the span of the same turn. | ||
}} | |||
{{Feature box|Concussive Burst}} | {{Feature box|name=Concussive Burst|image name=Generic Thunder.webp | ||
|* A thunderous blast that deals {{DamageText|5d8|Thunder}} over your foes and pushes them back. | |||
}} | |||
{{Feature box|Volatile Cluster}} | {{Feature box|name=Volatile Cluster|image name=Generic Damage.webp | ||
|* Throws 3 [[Orthonic Handbomb]]s at a target, dealing some bludgeoning damage but leaving bombs that explode 2 turns later. | |||
* Player should be aware that the "bomb" entities can take damage from surfaces and AoE abilities, causing them to detonate ''early'' and subsequently causing any other bombs in proximity to do the same. | |||
}} | |||
{{Feature box|Explosive Retribution | {{Feature box|name=Explosive Retribution|image name=Explosive Retribution.webp | ||
|* Tosses 14 [[Orthonic Handbomb]]s in an area around him. | |||
* Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned. | * Unlike the bombs thrown by the Volatile Cluster ability, these bombs display a red AoE circle around them. Each bomb is still added into the very end of the initiative tracker and will detonate within the same round as they were spawned. | ||
* Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref><ref>A wiki contributor observed this behavior was not present when Yurgir had a [[Shocking Grasp (Condition)]] or similar condition.</ref> | * Yurgir appears to be capable of using this ability ''as a reaction'' when he takes enough damage, and/or when his health drops below a certain point, but the exact trigger conditions are not known.{{Verify}}<ref>A wiki contributor observed this behaviour when landing a critical hit on Yugir from stealth, hitting Yurgir for a total of 17 piercing damage, which left Yurgir with a total of 14 hit points afterwards.</ref><ref>A wiki contributor observed this behavior was not present when Yurgir had a [[Shocking Grasp (Condition)]] or similar condition.</ref> | ||
}} | |||
===Honour mode=== | ===Honour mode=== | ||
{{Feature box|Blinding Ambush}} | {{Feature box|name = Legendary Action: Blinding Ambush|image name = Legendary Action Offensive.webp | ||
|* Once per round, Yurgir can spend a Legendary Action to [[# Blinding Ambush|Blinding Ambush]] a {{cond|Hunted}} creature when it attempts to attack or cast a spell. | |||
}} | |||
{{Feature box|Watchful Hunt}} | {{Feature box|name = Watchful Hunt|image name=Hunter's Mark.webp | ||
|* Observe your prey carefully, allowing you to interrupt their attacks and spells with a [[# Blinding Ambush|Blinding Ambush]]. | |||
{{condition|Hunted}} | |||
}} | |||
== | {{Feature box|name = Blinding Ambush|image name=Generic Physical.webp | ||
|* Try to {{cond|Blinded|Blind}} a {{cond|Hunted}} creature before it attacks or casts a spell against you. | |||
* | |||
{{DamageInfo|5d10|Radiant}} | |||
}} | |||
==Footnotes== | ==Footnotes== | ||
{{notelist}} | {{notelist}} | ||