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| description = Zevlor is a side character in Baldur's Gate 3. | | description = Zevlor is a side character in Baldur's Gate 3. | ||
| image = Zevlor-looks.png | | image = Zevlor-looks.png | ||
}}{{Infobox creature|movement m=9|weight kg=75|level=4|str=16|dex=14|con=15|int=10|wis=11|cha=17|wis save prof=yes|cha save prof=yes|hp=44|e hp=33|ac=17|resistances=fire resistant full|passives=Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough|t hp=54|name=Zevlor | }}{{Infobox creature|movement m=9|weight kg=75|level=4|str=16|dex=14|con=15|int=10|wis=11|cha=17|wis save prof=yes|cha save prof=yes|hp=44|e hp=33|ac=17|resistances=fire resistant full|passives=Defence, Divine Health, Hellish Resistance, Opportunity Attack, Tough|t hp=54|name=Zevlor (Act 1)|title=Hellrider Exile|image= | ||
<gallery> | <gallery> | ||
Zevlor-looks.png|Portrait | Zevlor-looks.png|Portrait | ||
Zevlor Model.png|Model | Zevlor Model.png|Model | ||
</gallery> | </gallery> | ||
|va= | |va=Glen McCready|hometown=[[Elturel]]|size=Medium|type=Humanoid|race=[[Asmodeus Tiefling]]|class=[[Paladin]]}}{{Infobox statistics | ||
{{Infobox | |||
| name = Mind Flayer Colony differences and additions | | name = Mind Flayer Colony differences and additions | ||
| level = 9 | | level = 9 | ||
| | | hit_points = 86 | ||
| | | hit_points_tactician = 96 | ||
| initiative = | | initiative = | ||
| str = 18 | | str = 18 | ||
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| wis = 11 | | wis = 11 | ||
| cha = 17 | | cha = 17 | ||
| | | wis_save_proficiency = yes | ||
| | | cha_save_proficiency = yes | ||
| | | condition1_name = Aura of Protection | ||
| | | condition1_description = You and nearby allies have +3 to [[saving throws]]. | ||
| condition2_name = Aura of Devotion | |||
| condition2_description = You and nearby allies can't be [[Charmed]]. | |||
| feature1_name = Extra Attack | |||
| feature1_description = Can make a free attack after making an unarmed or weapon attack. | |||
}} | }} | ||
'''Zevlor''' is the leader of a group of [[tiefling refugees]] who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow [[tiefling]]s are found hiding within the druid settlement at the [[Emerald Grove]]. | '''Zevlor''' is the leader of a group of [[tiefling refugees]] who are making their way towards Baldur's Gate after being exiled from their home. He and his fellow [[tiefling]]s are found hiding within the druid settlement at the [[Emerald Grove]]. | ||
==Background== | ==Background== | ||
Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]]. | Zevlor was a Commander of the [[Hellriders]] of [[Elturel]]. After the Fall of Elturel, many people started viewing tieflings with distrust thinking their race were to blame for it. Due to this, Zevlor found himself forced to leave his position and abandon the city, taking a group of tiefling citizens with him in order to grant them a better life at the city of [[Baldur's Gate]]. | ||
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=== Act One=== | === Act One=== | ||
The party finds Zevlor for the first time during the first | The party finds Zevlor for the first time during the first Goblin assault to the Grove where he, alongside [[Aradin]], [[Wyll]] and some of his followers, defend against the attack on the gates. | ||
After the skirmish, Zevlor requests the party's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]]. | After the skirmish, Zevlor requests the party's aid against [[Kagha]] and the Goblin leaders. He offers as a reward his enchanted gloves, the [[Hellrider's Pride]]. | ||
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===Act Three === | ===Act Three === | ||
If | If saved from the pod in the [[Mind Flayer Colony]], his {{SAI|Hellrider Platoon}} can be summoned as allies using the Call Forth Allies Class Action during the ascend towards [[The Netherbrain]] at [[The High Hall]]. | ||
If he was not found at the Mind Flayer Colony or ignored, [[Orin the Red|Orin]] will kill him and leave his corpse along with a [[Grand Infernal Painting]] at the campsite. Speaking to his corpse will reveal he was used as an offering, and that Orin is located below the city. | |||
==Combat== | ==Combat== | ||
===Act 1 === | ===Act 1 === | ||
{{Feature box| | {{Feature box|main hand attack|item=Longsword}}{{Feature box|ranged attack|item=Heavy Crossbow}}{{Feature box|searing smite}} | ||
{{Feature box| | {{Feature box|hellish rebuke}}{{Feature box|divine smite (reaction)}} | ||
{{Feature box| | |||
{{Feature box| | |||
{{Feature box| | |||
==Companion approval== | ==Companion approval== | ||
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'''Party member:''' Did you have any secrets? | '''Party member:''' Did you have any secrets? | ||
*'''Zevlor:''' Plenty... to have... none... to tell... | *'''Zevlor:''' Plenty... to have... none... to tell... | ||
==Quotes== | |||
{{Q|We'd need an army of our own to escort us safely to Baldur's Gate, and while I don't doubt your abilities... you're no army.|Zevlor in the Emerald Grove}} | |||
==Gallery== | ==Gallery== | ||
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{{ | {{NavEmeraldGrove}} | ||
[[Category: Tieflings]] | |||
[[Category:Tieflings]] | [[Category: Fighters]] | ||
[[Category: | [[Category: Bosses]] | ||
[[Category: | [[Category: Humanoids]] | ||
[[Category: | |||