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Page values for "Hold Person"

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"condition_sources" values

1 row is stored for this page
FieldField typeAllowed valuesValue
condition_inflictedStringHold Person
templateStringsai
parentPage
parent_templateString
typeStringarea · condition · creature · equipment · item · passive · spell · weaponspell
dcStringcaster
saveStringWisdom
durationString10

"actions" values

1 row is stored for this page
FieldField typeValue
typeStringspell
nameStringHold Person
uidStringTarget_HoldPerson
descriptionWikitext

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

extra_descriptionWikitext
briefWikitext
bugsWikitext
imageFile
Hold Person.webp
controller_iconFile
Hold Person Icon.webp
hotbar_iconFile
Hold Person Unfaded Icon.webp
damage_1String
damage_1_typeString
damage_1_infoWikitext
damage_2String
damage_2_typeString
damage_2_infoWikitext
damage_3String
damage_3_typeString
damage_3_infoWikitext
damage_4String
damage_4_typeString
damage_4_infoWikitext
spell_levelString2
spell_schoolStringEnchantment
costStringaction, spell2
hit_costString
feature_rangeStringranged
has_attack_rollBooleanNo
saveStringWIS
is_concentrationBooleanYes
is_ritualBooleanNo
can_upcastBooleanYes
condition_durationString10
rechargeString
aoeString
aoe_sizeString
is_npcBoolean
classesList of String, delimiter: ,Bard Cleric Druid Sorcerer Warlock Wizard

"spells" values

1 row is stored for this page
FieldField typeValue
nameStringHold Person
imageFile
Hold Person.webp
controller_iconFile
Hold Person Icon.webp
iconFile
Hold Person Unfaded Icon.webp
spell_levelString2
spell_schoolStringEnchantment
is_spellBooleanYes
is_weapon_actionBooleanNo
is_concentrationBooleanYes
is_ritualBoolean
aoeString
aoe_sizeString
is_npcBoolean
can_upcastBooleanYes
has_attack_rollBoolean
descriptionWikitext

Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.

At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.

extra_descriptionWikitext
briefWikitext
action_typeStringaction
costStringaction, spell2
hit_costString
spell_rangeStringranged
classesList of String, delimiter: ,Bard Cleric Druid Sorcerer Warlock Wizard
saveStringWIS
damageString
damage_typeString
damage_modifierString
extra_damageString
extra_damage_typeString
extra_damage_modifierString
extra_damage_2String
extra_damage_type_2String
extra_damage_modifier_2String
extra_damage_3String
extra_damage_type_3String
extra_damage_modifier_3String
damage_saveStringWisdom
is_healingString
condition_durationString10
rechargeString
bugsWikitext