The Dead Wastes (Condition): Difference between revisions

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| icon = Generic Necrotic Condition Icon.webp
| icon = Generic Necrotic Condition Icon.webp
| effects = * This fragment of Myrkul's realm restores {{DamageText|4d6|Healing}} to Undead and deals {{DamageText|4d6|Necrotic}} to living creatures at the end of their turns in the area.
| effects = * This fragment of Myrkul's realm restores {{DamageText|4d6|Healing}} to Undead and deals {{DamageText|4d6|Necrotic}} to living creatures at the end of their turns in the area.
| condition = Blooming Dead
| condition2 = Wasting Mortal
| tick type = end
}}
}}
{{Inflicts|Blooming Dead|cond}}
{{Inflicts|Wasting Mortal|cond}}

Latest revision as of 10:20, 14 May 2024

  • This fragment of Myrkul's realm restores 4d6hit points to Undead and deals 4d6Damage TypesNecrotic to living creatures at the end of their turns in the area.

Properties

Loses duration: end of turn

Condition: Blooming Dead

Blooming Dead Blooming Dead
  • This Undead heals 4d6hit points at the start of every turn while it is within The Dead Wastes The Dead Wastes.

Condition: Wasting Mortal

Wasting Mortal Wasting Mortal
  • This living creature takes 4d6Damage TypesNecrotic at the end of every turn while it is within The Dead Wastes The Dead Wastes.
  • Afflicted creatures also cannot regenerate HP Icon.png hit points and their movement costs twice as much.

Sources of The Dead Wastes

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