Wild Magic: Enchant Weapons: Difference between revisions
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{{ActionPage | {{ActionPage | ||
| summary = '''Wild Magic: | | summary = '''Wild Magic: Enchant Weapons''' is a [[Wild Magic (Subclass Feature)|Wild Magic]] effect of the {{Class|Wild Magic}}. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike. | ||
| description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | | description = Enchant the weapon of each creature within {{Distance|m=6|ft=20}}. Their next attack is a [[Critical Hit]] and deals an additional {{DamageText|1d4|Force}}. | ||
| image = Wild Magic Enchant Weapons.webp | | image = Wild Magic Enchant Weapons.webp |
Revision as of 14:40, 31 October 2023
Wild Magic: Enchant Weapons is a Wild Magic effect of the Wild Magic. This effect allows them to magically empower the weapons of every nearby creature, allowing them to make one powerful strike.
Description
Enchant the weapon of each creature within 6 m / 20 ft. Their next attack is a Critical Hit and deals an additional 1d4Force.
Condition: Wild Magic: Enchant Weapons
Duration: Until Long rest
- The next attack with this weapon is a Critical Hit and deals an additional 1d4Force.
How to learn
Classes:
- Class level 1: Wild Magic