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Dazzling Ray: Difference between revisions
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(Added detailed notes) |
(Corrected the duration of the effect) |
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|icon = Sunbeam Icon.webp | |icon = Sunbeam Icon.webp | ||
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | |description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path. | ||
For {{duration|10}}, you can recast the spell. Casting it again may possibly {{Cond|Burning|Burn}} you each time you recast it. | |||
On Save: Targets still take half damage. | On Save: Targets still take half damage. | ||
|condition=Blinded | |condition=Blinded | ||
|condition save=dex | |condition save=dex | ||
|condition duration= | |condition duration=1 | ||
|recharge=Short Rest | |recharge=Short Rest | ||
|duration=10 | |duration=10 |
Revision as of 01:47, 8 November 2023
Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that all creatures in its path. For Duration: 10 turns, you can recast the spell. Casting it again may possibly you each time you recast it.
On Save: Targets still take half damage.
Properties
- Damage
- 2d10 (2~20) Radiant
- Details
- Range: 18 m / 60 ft
- Duration: 10 turns
- Recharge: Short rest
Condition: Blinded
Duration: 1 turn
- Ranged attacks and spells have a range of 3 m / 10 ft and Attack Rolls suffer Disadvantage.
- Attack Rolls against Blinded creatures have Advantage.
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, you make a hidden DC 14 Constitution saving throw to avoid being for 2 turns.