Dazzling Ray: Difference between revisions

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(Added detailed notes)
(Corrected the duration of the effect)
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|icon = Sunbeam Icon.webp
|icon = Sunbeam Icon.webp
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.  
|description=Unleash a beam of brilliant light that {{Cond|Blinded|Blinds}} all creatures in its path.  
 
For {{duration|10}}, you can recast the spell. Casting it again may possibly {{Cond|Burning|Burn}} you each time you recast it.
Until the spell ends, you can recast the spell. Casting it again may possibly {{Cond|Burning|Burn}} you each time you recast it.


On Save: Targets still take half damage.
On Save: Targets still take half damage.
|condition=Blinded
|condition=Blinded
|condition save=dex
|condition save=dex
|condition duration=10
|condition duration=1
|recharge=Short Rest
|recharge=Short Rest
|duration=10
|duration=10

Revision as of 02:47, 8 November 2023

Sunbeam.webp

Dazzling Ray is a weapon action granted by Fabricated Arbalest.

Description

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path. For Duration: 10 turns, you can recast the spell. Casting it again may possibly Burn Burn you each time you recast it.

On Save: Targets still take half damage.

Properties

Damage
D10 Radiant.png 2d10 (2~20) Damage TypesRadiant damage
Details
 Range: 18 m / 60 ft
Duration: 10 turns
Recharge: Short rest

Condition: Blinded

Blinded Blinded

Duration: 1 turn

Dexterity saving throw

How to learn

Granted by the weapons:

Notes

  • Dazzling Ray uses your spell DC rather than your weapon action DC and does not involve an Attack roll.
  • Dazzling Ray uses concentration similar to other spells that can be recast like Call Lightning Call Lightning.
  • While concentrating, you will gain a separate weapon action called Recast Dazzling Ray.
  • When casting Recast Dazzling Ray, you make a hidden DC 14  Constitution saving throw to avoid being Burned Burned for 2 turns.