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Dazzling Ray

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Dazzling Ray is a weapon action granted by Fabricated Arbalest.

Description

Unleash a beam of brilliant light that BlindsBlinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly BurnBurn you each time you recast it.

Properties

Cost
Action
Damage: 2~20
2d10RadiantRadiant
Details
DEX Save (Spell save DC)DEX Save (Spell save DC) (On Save: Targets still take half damage.)
AoE: 18 m / 60 ft (Line) AoE: 18 m / 60 ft (Line)
Recharge: Short rest Recharge: Short rest
ConcentrationConcentration
Proficiency Icon.png Must be proficient with weapon
Duration Icons.png Duration: 10 turns

Technical details

Ico stats.png UID
Zone_MAG_Automaton_SunbeamShot
https://bg3.norbyte.dev/search?q=name:Zone_MAG_Automaton_SunbeamShot

Grants:

Condition: Blinded

BlindedBlinded

Duration Icons.png Duration: 1 turn

DEX Save (Spell save DC)DEX Save (Spell save DC)

  • The affected creature has Disadvantage Icon.png Disadvantage on Attack rolls.
  • The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
  • Attack rolls against affected creatures have Advantage Icon.png Advantage.

Condition: Dazzling Ray

Dazzling RayDazzling Ray

Duration Icons.png Duration: 10 turns

How to learn

Granted by items:

Notes

  • Dazzling Ray uses the wielder's spell save DC rather than their weapon action DC and does not involve an attack roll. Consequently, it does not count as an attack for Extra AttackExtra Attack.
  • Dazzling Ray uses concentration similar to other spells that can be recast like SunbeamSunbeam.
  • While concentrating, the wielder gains a separate weapon action called Recast Dazzling RayRecast Dazzling Ray.
    • Recast Dazzling Ray only becomes available when the initial cast of Dazzling Ray strikes a target.
    • When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution Saving ThrowDC 14 Constitution Saving Throw to avoid being BurnedBurned for 2 turns.
    • When the wielder is burned, they immediately take 1d4FireFire which may break their concentration on Dazzling Ray.