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Dazzling Ray

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Dazzling Ray is a weapon action granted by  Fabricated Arbalest.

Description

Unleash a beam of brilliant light that Blinds Blinds all creatures in its path.

Until the spell ends, you can recast the spell. Casting it again may possibly Burn Burn you each time you recast it.

Properties

Cost
 Action
Damage: 2~20
2d10Radiant⁠Radiant
Details
DEX Save (Spell save DC) DEX Save (Spell save DC) (On Save: Targets still take half damage.)
AoE: 18 m (60 ft) Line AoE: 18 m (60 ft) Line
Recharge: Short rest Recharge: Short rest
Concentration Concentration
Proficiency Icon.png Must be proficient with weapon
Duration Icons.pngDuration: 10 turns

Technical details

Ico stats.png UID
Zone_MAG_Automaton_SunbeamShot
https://bg3.norbyte.dev/search?q=name:Zone_MAG_Automaton_SunbeamShot

Grants:

Condition: Blinded

Blinded Blinded

Duration Icons.pngDuration: 1 turn

DEX Save (Spell save DC) DEX Save (Spell save DC)

Condition: Dazzling Ray

Dazzling Ray Dazzling Ray

Duration Icons.pngDuration: 10 turns

How to learn

Granted by items:

Notes

  • Dazzling Ray uses the wielder's spell save DC rather than their weapon action DC and does not involve an attack roll. Consequently, it does not count as an attack for Extra Attack Extra Attack.
  • Dazzling Ray uses concentration similar to other spells that can be recast like Sunbeam Sunbeam.
  • While concentrating, the wielder gains a separate weapon action called Recast Dazzling Ray Recast Dazzling Ray.
    • Recast Dazzling Ray only becomes available when the initial cast of Dazzling Ray strikes a target.
    • When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution Saving Throw DC 14 Constitution Saving Throw to avoid being Burned Burned for 2 turns.
    • When the wielder is burned, they immediately take 1d4⁠Fire⁠Fire which may break their concentration on Dazzling Ray.