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Dazzling Ray
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Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that Blinds all creatures in its path.
Until the spell ends, you can recast the spell. Casting it again may possibly burn you each time you recast it.
Properties
- DEX Save (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Duration: 10 turns
- Recharge: Short rest
Condition: Blinded
Blinded
Duration: 1 turn
Spell save DC Dexterity saving throw
- The affected creature has Disadvantage on Attack rolls.
- The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
- Attack rolls against affected creatures have Advantage.
Condition: Dazzling Ray
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses the wielder's spell DC rather than their weapon action DC and does not involve an Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like Sunbeam.
- While concentrating, the wielder gains a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution saving throw to avoid being Burned for 2 turns.
- When the wielder is burned, they immediately take 1d4Fire which may break their concentration on Dazzling Ray.
Bugs
- The saving throw to avoid being Burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.