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Absolute Power: Difference between revisions
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(Added the saving throw as it is still part of the whole weapon action.) |
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Line 9: | Line 9: | ||
| extra damage type = Force | | extra damage type = Force | ||
| attack roll = yes | | attack roll = yes | ||
| save = Strength | |||
| range = weapon | | range = weapon | ||
| recharge = Short Rest | | recharge = Short Rest |
Revision as of 17:58, 13 November 2023
Absolute Power is a weapon action granted by Faithbreaker.
Description
A surge of Divine energy accompanies your swing. It deals an additional 1d6Force damage and possibly pushes your target back 5 m / 17 ft.
Properties
- Damage
- Normal weapon damage
- + 1d6 (1~6) Force
- Details
- Attack roll
- STR Save
- Range: Normal weapon range
- Recharge: Short rest
How to learn
Granted by the weapons:
Notes
- The pushing portion of this action triggers if the target fails their Strength saving throw against attacker's Spellcasting DC.