Ad placeholder
Ironbound Pursuit: Difference between revisions
Jump to navigation
Jump to search
HarveyPekar (talk | contribs) (Created page with "{{ActionPage | summary = '''Ironbound Pursuit''' is a melee class action used by Redcaps. | description = Launch a flying kick that pushes the target back 2m and knocks it {{Cond|Prone}}. | image = Action IronboundPursuit.png | cost = action | damage = amount:3d8, type:Bludgeoning, mod:Strength | save = Dexterity | range = melee | condition = Prone | condition duration = 1 | condition save = Dexterity | used by creatures = Redcap }}") |
(No difference)
|
Revision as of 20:26, 16 November 2023
Ironbound Pursuit is a melee class action used by Redcaps.
Description
Launch a flying kick that pushes the target back 2m and knocks it .
Properties
- Cost:
- Action
- Damage:
- 3d8 (3~24) + Strength modifier Bludgeoning
- Details:
- Melee: 1.5 m / 5 ft
- DEX Save
Condition: Prone
Duration: 1 turn
- Can't move or take Actions, Bonus actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if they're made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Redcap