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Ironbound Pursuit
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Ironbound Pursuit is a melee class action used by Redcaps.
UIDs
Spell flags
Description
Launch a flying kick that pushes the target back 2 m / 7 ft and knocks it .Properties
- Cost
Action
- Damage: 3~24 + modifiers
- Details
DEX Save (Spell save DC)
Melee: 1.5 m / 5 ft
Pushes: 2 m / 7 ft

3d8 + Strength modifier
Technical details

Target_IronboundPursuit_RedCap
Normal version which deals 3d8
Target_IronboundPursuit_RedCap_Hardcore
Tactician version which deals 3d10

Condition: Prone
Duration: 2 turns
Spell save DC Dexterity saving throw
- The affected creature cannot move or take
Actions,
Bonus Actions, or
Reactions, and has
Disadvantage on
Strength and Dexterity saving throws.
- Attacks against a Prone creature have
Advantage if made within
3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only
1.5 m / 5 ft of Movement Speed to stand up.
- A character with the Athlete feat spends only
How to learn
Used by creatures: Redcap
Notes
- On Tactician difficulty, Ironbound Pursuit deals 3d10 + Strength instead.