Arms of Hadar: Difference between revisions
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Necrotic damage per level.
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On Save: Targets still take half damage but are able to use {{Action|reaction}}s. | On Save: Targets still take half damage but are able to use {{Action|reaction}}s. | ||
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| damage = 2d6 | | damage = 2d6 |
Revision as of 20:05, 21 November 2023
Arms of Hadar is a level 1 conjuration spell. This spell allows the caster to summon dark tendrils and deal Necrotic damage to enemies in an area centered on the caster, preventing them from taking
Reactions.
Description
Prevent targets from using reactions.
On Save: Targets still take half damage but are able to use Reactions.
Properties
- Cost
Action +
Level 1 Spell Slot
- Damage
- Details
Range: Self
AoE: 3 m / 10 ft (Radius)
At higher levels
Upcast: Deals an additional 1d6![Damage Types](/w/images/thumb/3/39/Necrotic_Damage_Icon.png/25px-Necrotic_Damage_Icon.png)