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Contagion: Seizure: Difference between revisions
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| school = Necromancy | | school = Necromancy | ||
| ritual = | | ritual = | ||
| summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity. | | summary = This spell is a variation of the Level 5 Necromancy Spell, {{SAI|Contagion}}. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity. | ||
| description = Poison a target and possibly afflict them with a Disease. When cast, the target receives {{Cond|Contagion Poisoned}}. | | description = Poison a target and possibly afflict them with a Disease. When cast, the target receives {{Cond|Contagion Poisoned}}. | ||
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| higher levels = | | higher levels = | ||
| variants = | | variants = | ||
| variant of = Contagion | |||
| notes = | | notes = | ||
| video = | | video = | ||
}} | |||
== External Links == | == External Links == | ||
* {{FRWiki|Contagion|long}} | * {{FRWiki|Contagion|long}} |
Revision as of 23:52, 21 November 2023
Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, . It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
Description
Poison a target and possibly afflict them with a Disease. When cast, the target receives .
Properties
- Cost
- Action + Level 5 Spell Slot
- Details
- Attack roll
- Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Contagion Poisoned
- Has Disadvantage on Attack rolls and Checks.
- Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Seizures
- Involuntary convulsions shiver through the affected entity, giving it Disadvantage on Ability Checks, Saving throws, and Attack rolls using Dexterity.
How to learn
This spell is a variation of:
External Links
- Contagion on the Forgotten Realms Wiki