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Poisoned (status group)

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This page is about the status group. For the condition, see Poisoned (Condition).

Condition Type Icon.pngPoisoned is a status group. Poisoned Poisoned is the representative condition for the type.

Removal

The following items remove all conditions in this status group:

The following spells/actions remove all conditions in this status group:

Immunity

The following items grant immunity to all conditions in this status group:

The following spells/actions grant immunity to all conditions in this status group:

The following passive features grant immunity to all conditions in this status group:

The following conditions grant immunity to all conditions in this status group:

Advantage and Disadvantage

The following items grant Advantage Advantage on saving throws to all conditions in this status group:

The following spells/actions grant Advantage Advantage on saving throws to all conditions in this status group:

The following passive features grant Advantage Advantage on saving throws to all conditions in this status group:

List of conditions in Poisoned[edit section]

Condition Effects
Assassin's BloodAssassin's Blood
  • Creature must succeed a Constitution Saving Throw Saving Throw or take 1d12⁠Poison⁠Poison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.
At Death's DoorAt Death's Door
  • The more the creature rests, the worse it feels.
At Death's DoorAt Death's Door
At Death's DoorAt Death's Door
At Death's DoorAt Death's Door
Auntie Ethel's Special BrewAuntie Ethel's Special Brew
Brewed-Up BellyglummerBrewed-Up Bellyglummer
CloudkillCloudkill
  • While it remains in the cloud, affected entity takes 5d8⁠Poison⁠Poison damage every turn.
Contagion PoisonedContagion Poisoned
  • Has Disadvantage Disadvantage on Attack Roll Attack Rolls and Checks.
  • Each turn, it must succeed on a Saving Throw Saving Throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Duergar PoisonDuergar Poison
Hoots' HoochHoots' Hooch
  • A new invention of the Sharess' Caress bartender Hoots - like being decked in the sobriety.
Ingested Poisoned BeerIngested Poisoned Beer
  • Beer mixed with a deadly toxin courses through the character's veins, slowly killing it.
  • Affected entity takes 1d6+6⁠Poison⁠Poison damage per turn, for 10 turns.
NauseousNauseous
Noxious FumesNoxious Fumes
Oily SupOily Sup
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
PoisonedPoisoned
Poisonous FumesPoisonous Fumes
Purple Worm ToxinPurple Worm Toxin
  • Affected entity takes 1d10⁠Poison⁠Poison damage at the end of its next turn.
Serpent Fang ToxinSerpent Fang Toxin
  • Affected entity takes 1d6⁠Poison⁠Poison damage at the end of its next turn.
SicklySickly
  • Feeling extremely off - suspiciously so.
Simple ToxinSimple Toxin
  • Affected entity takes 1d4⁠Poison⁠Poison damage at the end of its next turn.
Stricken with Crawler MucusStricken with Crawler Mucus
Stricken with Drow PoisonStricken with Drow Poison
Stricken with MaliceStricken with Malice
Tongue of MadnessTongue of Madness
Upset StomachUpset Stomach
Wyvern ToxinWyvern Toxin
  • Affected entity takes 1d8⁠Poison⁠Poison damage at the end of its next turn.