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Contagion: Seizure
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Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, . It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.
Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.
UID
Spell flags
Description
The target receives
Spasms rack the creature, impairing its Dexterity.
Properties
- Cost
Action +
Level 5 Spell Slot
- Details
Melee spell attack roll
Melee: 1.5 m / 5 ft
At higher levels
Casting this spell at a higher level grants no additional benefit.
Technical details

Target_Contagion_Seizure

Condition: Contagion Poisoned
Duration: 3 turns
Spell save DC Constitution saving throw
- Has
Disadvantage on
Attack rolls and Checks.
- Each turn, it must succeed on a
Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.
Condition: Stricken With Seizures
Duration: Permanent
- Involuntary convulsions shiver through the affected entity, giving it
Disadvantage on Ability Checks,
Saving throws, and
Attack rolls using Dexterity.
How to learn
This spell is a variation of:
External links[edit | edit source]
Contagion on the Forgotten Realms Wiki