Ad placeholder

Contagion: Seizure

From bg3.wiki
Jump to navigation Jump to search
Contagion Seizure.webp
Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.

Description

The target receives Disadvantage Icon.png Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.

Spasms rack the creature, impairing its Dexterity.

Properties

Cost
Action + Level 5 Spell Slot
Details
Melee spell attack roll
 Melee: 1.5 m / 5 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_Contagion_Seizure

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned

Duration: 3 turns

Spell save DC  Constitution saving throw

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.

Condition: Stricken With Seizures

Stricken With Seizures Stricken With Seizures

Duration: Permanent

How to learn

This spell is a variation of:
Contagion Contagion

External links[edit | edit source]