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Contagion: Seizure

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Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.

Description

The target receives Disadvantage Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.

Spasms rack the creature, impairing its Dexterity.

Properties

Cost
Action + Level 5 Spell Slot
Details
Melee spell attack roll⁠Melee spell attack roll
 Melee: 1.5 m / 5 ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Technical details

UID
Target_Contagion_Seizure

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned

Duration: 3 turns

Spell save DC Constitution saving throw Constitution saving throw

  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the disease corresponding to the variant of the spell Contagion that was cast.

Condition: Stricken With Seizures

Stricken With Seizures Stricken With Seizures

Duration: Permanent

How to learn

This spell is a variation of:
ContagionContagion

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