Contagion: Seizure

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Contagion Seizure.webp

Contagion: Seizure is a level 5 necromancy spell. This spell is a variation of the Level 5 Necromancy Spell, Contagion Contagion. It allows spellcasters to Poison an enemy, with the possibility of the affliction progressing into a Disease which saps target's Dexterity.


The target receives Disadvantage Icon.png Disadvantage on Dexterity Ability Checks, Saving Throws, and Attack Rolls.

Spasms rack the creature, impairing its Dexterity.


Action + Level 5 Spell Slot
Attack roll
CON Save
 Melee: 1.5 m / 5  ft

At higher levels

Casting this spell at a higher level grants no additional benefit.

Condition: Contagion Poisoned

Contagion Poisoned Contagion Poisoned
  • Has Disadvantage Icon.png Disadvantage on Attack rolls and Checks.
  • Each turn, it must succeed on a Saving throw, or the Poison will advance in stage. On 3 successes, it recovers. On 3 failures, it contracts the Disease corresponding to the variant of the spell Contagion that was cast.

Condition: Stricken With Seizures

Stricken With Seizures Stricken With Seizures

How to learn

This spell is a variation of:
Contagion Contagion

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