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Glyph of warding: Sleep: Difference between revisions
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| Concentration = None | | Concentration = None | ||
| Class = [[Bard]], [[Cleric]], [[Wizard]] | | Class = [[Bard]], [[Cleric]], [[Wizard]] | ||
|Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward), 2 Turns (Effect)|Condition=[[Conditions#Sleeping|Sleeping]]}}]] | |Area of Effect=4m / 13ft (Radius)|Duration=Until [[Long Rest]] (Ward), 2 Turns (Effect)|Condition=[[Conditions#Sleeping|Sleeping]]|Saving Throw=[[Dexterity]]}}]] | ||
==Description== | ==Description== |
Revision as of 02:19, 17 February 2023
Glyph of Warding: Sleep is variant of the Level 3 Abjuration Spell, Glyph of Warding. This variant of the spell allows spellcasters to inscribe a ward that can put enemies to Sleep when triggered.
Description
The glyph emits a soothing magic that puts everyone within range to Sleep when stepped on by an enemy.
Only one glyph can be active at a time. The sleep effect lasts 2 turns if successfully triggered, while the ward will last until Long Rest if untriggered.
Properties
Available to level 5 Bard, Cleric and Wizard.
- Range:
9m / 30ft
- Area of Effect:
4m / 13ft (Radius)
- Duration:
Until Long Rest
(the Ward) - Saving Throw:
Dexterity
File:Sleeping Condition Icon 3.png Sleeping |
Duration: 2 turns
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